Xogot: Godot for iPad & iPhone
Xogot: Godot for iPad & iPhone generates an estimated $900–$4k/month in revenue from 4k–17k downloads/month on the App Store, according to AppCurrents estimates (updated 2026-06-17).
| Est. revenue / month | $900–$4k |
|---|---|
| Est. downloads / month | 4k–17k |
| Estimate confidence | high |
| Pricing | Free + IAP |
| Rating | 4.15 ★ (95 ratings) |
| Category | Developer Tools |
| Best chart rank | #19 Developer Tools Grossing |
| Released | 05.05.2025 |
| App last updated | 16.06.2026 |
| Platform | iOS |
Modeled monthly estimate · rating velocity · high confidence
About
Xogot brings the full power of the Godot game engine to iPad — and now iPhone. With a native mobile experience designed for touch, you can create, test, and share games wherever inspiration strikes. And the best part? You can now use core Xogot functionality for free — start building games right away, no subscription required. Whether you’re making a pixel-perfect 2D platformer, a roguelike dec…
Trends & analysis
Chart rank trend
US · categoryWhy it's surfacing
Scout 34Ratings & velocity
★ -0.13 in windowRating distribution
82% positive · 91 ratingsGeographic reach
best rank · 12 storefrontsRevenue & downloads trend
ARPU $0In-app purchases
5 tiersUpdate history
2 updates tracked- v1.6.2today
* Performance improvements: starting the editor is about 30% faster now and the setting dialogs are faster and consume less memory. * GameViewPad: now we surface the Game toolbar even when the game is not running, allowing you to customize settings before you launch. * You can now resize the time of an animation in the AnimationPlayer visually, you do not have to type in a value. * You can now copy entire values from categories and sections and paste them on other categories/sections. * We now have a macOS/iOS native GridMap placer UI, this replaces the Godot GridMap placer. * Shader Visual Debugging: Setting breakpoints on canvas_item shaders will now show a preview of the texture being assigned at that point in time. * Added support for plugins that registered controls on the toolbar. * New: new advanced Font Importer settings UI is included. * New MultiMeshInstance plugin written in SwiftUI, provides a convenient prototyping UI for the multi-meshes.
- v1.6.013d ago
This release brings the Godot 4.6 features to Xogot, along with many iOS-specific improvements and a refreshed Learning Center. ### iOS * More iOS native UIs: we have upgraded more Godot components to be iOS native both large, like the Animation Tree Editor, small, including the Dependency Editor, Material and Mesh inspectors, Texture Viewer, Emissions Mask, Camera control, and audio inspector - plus small updates across the board for consistency with the platform. * The Embedded Game preview now supports configuring different stretching modes when playing your game, in addition to the setting you chose for your game, during this debug mode, we can stretch or fill the view. * We now offer a visual representation of your masks and layers, as an alternative to the numeric grid that we have used in the past. * We brought Find and Replace across all files. * The asset browser will now preview audio files and you can batch generate previews for all assets directly from it. It is now also available on the iPhone. ### Performance This release further reduces battery consumption when idling, but we also improved the performance of several key components of Xogot: the inspector, scene pad and file pad were all subject of extensive updates to reduce busy work with noticeable response times. ### Godot 4.6 In this release we are upgrading the Godot engine from 4.5 to 4.6, and this brings many capabilities. Some of the most noticeable features include: * A new inverse kinematics framework adds new IK modifiers, solvers, and constraints for procedural 3D animation. * Screen Space Reflections have been overhauled, with better visual stability, roughness handling, and performance. * 3D texture imports are faster, with some compressed textures importing twice as fast. * Mesh LOD generation has improved, helping distant 3D objects preserve their shape better. * Jolt Physics is now the default for new 3D projects, bringing a faster and more robust physics backend while leaving existing project settings unchanged * Rendering improvements include better glow blending, configurable AgX tonemapping, lighter reflection and radiance probes, material debanding, and improved HDR precision. ### Fixes Over 57 bugs fixed since our last release.
Xogot: Godot for iPad & iPhone — FAQ
How much money does Xogot: Godot for iPad & iPhone make?
According to AppCurrents estimates, Xogot: Godot for iPad & iPhone generates approximately $900–$4k per month (high confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.
How many downloads does Xogot: Godot for iPad & iPhone get?
Xogot: Godot for iPad & iPhone sees an estimated 4k–17k downloads per month on the App Store, per AppCurrents modeling.
Is Xogot: Godot for iPad & iPhone free?
Xogot: Godot for iPad & iPhone is free to download on the App Store, monetizing through in-app purchases.
What is Xogot: Godot for iPad & iPhone's rating?
Xogot: Godot for iPad & iPhone holds a 4.15-star average from 95 ratings on the App Store. It currently ranks #19 on the Developer Tools grossing chart.
When was Xogot: Godot for iPad & iPhone released?
Xogot: Godot for iPad & iPhone launched on the App Store on 05.05.2025. Its latest version shipped 16.06.2026.
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