Xogot: Godot for iPad & iPhone
Xogot: Godot for iPad & iPhone generates an estimated $2k–$11k/month in revenue from 7k–27k downloads/month on the App Store, according to AppCurrents estimates (updated 2026-10-02).
| Est. revenue / month | $2k–$11k |
|---|---|
| Est. downloads / month | 7k–27k |
| Estimate confidence | low |
| Pricing | Free + IAP |
| Rating | 4.09 ★ (153 ratings) |
| Category | Developer Tools |
| Best chart rank | #78 Developer Tools Free |
| Released | 05.05.2025 |
| App last updated | 10.09.2026 |
| Platform | iOS |
Modeled monthly estimate · rating velocity · low confidence
About
Xogot brings the full power of the Godot game engine to iPad — and now iPhone. With a native mobile experience designed for touch, you can create, test, and share games wherever inspiration strikes. And the best part? You can now use core Xogot functionality for free — start building games right away, no subscription required. Whether you’re making a pixel-perfect 2D platformer, a roguelike dec…
Trends & analysis
Chart rank trend
US · categoryWhy it's surfacing
Scout 32Ratings & velocity
★ -0.15 in windowRating distribution
82% positive · 91 ratingsGeographic reach
best rank · 1 storefrontRevenue & downloads trend
ARPU $0In-app purchases
5 tiersUpdate history
6 updates tracked- v1.6.1022d ago
- Terrain3D should now also work for gameplay (before it would only be useful for editing.) - Kept OAuth login inside the app so Agent/iOS callbacks can land correctly. - Region editor resize handles now stay stable when zooming. - Improved editor interactions: full-scene click handling in the scene tree, multi-select in Groups inspector, restored linked editing in iOS numeric popover, and smoother drag-and-drop material preview behavior. - Added the New Scene dialog “Other” root path and related autoload UX work. - Better responsiveness for embedded instances by scheduling frame delays through run-loop timers. - Updated Version UI and related export/version wording for clarity. - Over 12 visible bug fixes.
- v1.6.81mo ago
- Added a complete AnimationTree editor with blend-space, blend-tree, state-machine, and clear editor-path support. - Added a GraphEdit minimap with tap, drag, keyboard, and accessibility controls. - Improved debugger variables with nested trees, saved expansion state, change highlights, Copy Value, and View As controls (#3148). - Improved Input Map pages with clear keyboard and controller bindings, and kept template import available on all pages. - Added an in-game camera override control. - Added formatted engine messages and detailed help for TileSet properties. - Improved live report and console updates, and kept large reports responsive (#3135). - Over 23 visible bug fixes.
- v1.6.62mo ago
- InputMap definition got support for templates, we are shipping various presets for different kinds of games, and an import input map so you can just bring existing definitions from another project. - The Asset Browser now has additional filters, details and you can hide assets. - Added a gizmo-free Select mode and faster touch menus. - Performance improvements: startup and the use of the inspector are faster. - Added better support for resource scripts, external scene changes, and shared resources. - Improved editor navigation - we now support temporary tabs, we now also restore shader tabs. - Added an Output and Debug panel on iPhone, with better live-output scrolling and command history. - Improved scene and resource editing with external-change reloads, shared-resource indicators, and clearer resource actions. - Includes 60 user-visible fixes.
- v1.6.43mo ago
* New: Asset Placer for faster 3D scene building, including grid, surface, vertex, spline, paint, scatter, MultiMesh, collision, material override. * AssetBrowser will now automatically generate the thumbnails for your assets, rather than requiring the user to manually reload each asset. * AssetBrowser has been extended with support for Asset Zoo construction. * Usability: Improved project importing with threaded loading, cancelable progress, and smoother progress updates. * Automatic saving: Added automatic scene saving around run, close, export, focus changes, and script attachment. You can configure this option if you would rather have full control of saving. * Command Palette now has a command history. * Context menu now always has a script node present, rather than being contextual, and it will let you add/remove/extend without resorting to a separate menu. * Improved Font Import and Animation editing on iOS with better selectors, platform navigation, glyph tapping, Pencil hover behavior, and clearer resize affordances. * Fixed 45 tracked user-facing bugs.
- v1.6.23mo ago
* Performance improvements: starting the editor is about 30% faster now and the setting dialogs are faster and consume less memory. * GameViewPad: now we surface the Game toolbar even when the game is not running, allowing you to customize settings before you launch. * You can now resize the time of an animation in the AnimationPlayer visually, you do not have to type in a value. * You can now copy entire values from categories and sections and paste them on other categories/sections. * We now have a macOS/iOS native GridMap placer UI, this replaces the Godot GridMap placer. * Shader Visual Debugging: Setting breakpoints on canvas_item shaders will now show a preview of the texture being assigned at that point in time. * Added support for plugins that registered controls on the toolbar. * New: new advanced Font Importer settings UI is included. * New MultiMeshInstance plugin written in SwiftUI, provides a convenient prototyping UI for the multi-meshes.
Xogot: Godot for iPad & iPhone — FAQ
How much money does Xogot: Godot for iPad & iPhone make?
According to AppCurrents estimates, Xogot: Godot for iPad & iPhone generates approximately $2k–$11k per month (low confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.
How many downloads does Xogot: Godot for iPad & iPhone get?
Xogot: Godot for iPad & iPhone sees an estimated 7k–27k downloads per month on the App Store, per AppCurrents modeling.
Is Xogot: Godot for iPad & iPhone free?
Xogot: Godot for iPad & iPhone is free to download on the App Store, monetizing through in-app purchases.
What is Xogot: Godot for iPad & iPhone's rating?
Xogot: Godot for iPad & iPhone holds a 4.09-star average from 153 ratings on the App Store. It currently ranks #78 on the Developer Tools free chart.
When was Xogot: Godot for iPad & iPhone released?
Xogot: Godot for iPad & iPhone launched on the App Store on 05.05.2025. Its latest version shipped 10.09.2026.