Xogot: Godot for iPad & iPhone
Xogot: Godot for iPad & iPhone generates an estimated $2k–$9k/month in revenue from 5k–22k downloads/month on the App Store, according to AppCurrents estimates (updated 2026-08-02).
| Est. revenue / month | $2k–$9k |
|---|---|
| Est. downloads / month | 5k–22k |
| Estimate confidence | low |
| Pricing | Free + IAP |
| Rating | 4.14 ★ (124 ratings) |
| Category | Developer Tools |
| Best chart rank | #82 Developer Tools Free |
| Released | 05.05.2025 |
| App last updated | 30.07.2026 |
| Platform | iOS |
Modeled monthly estimate · rating velocity · low confidence
About
Xogot brings the full power of the Godot game engine to iPad — and now iPhone. With a native mobile experience designed for touch, you can create, test, and share games wherever inspiration strikes. And the best part? You can now use core Xogot functionality for free — start building games right away, no subscription required. Whether you’re making a pixel-perfect 2D platformer, a roguelike dec…
Trends & analysis
Chart rank trend
US · categoryWhy it's surfacing
Scout 32Ratings & velocity
★ -0.14 in windowRating distribution
82% positive · 91 ratingsGeographic reach
best rank · 12 storefrontsRevenue & downloads trend
ARPU $0In-app purchases
5 tiersUpdate history
4 updates tracked- v1.6.64d ago
- InputMap definition got support for templates, we are shipping various presets for different kinds of games, and an import input map so you can just bring existing definitions from another project. - The Asset Browser now has additional filters, details and you can hide assets. - Added a gizmo-free Select mode and faster touch menus. - Performance improvements: startup and the use of the inspector are faster. - Added better support for resource scripts, external scene changes, and shared resources. - Improved editor navigation - we now support temporary tabs, we now also restore shader tabs. - Added an Output and Debug panel on iPhone, with better live-output scrolling and command history. - Improved scene and resource editing with external-change reloads, shared-resource indicators, and clearer resource actions. - Includes 60 user-visible fixes.
- v1.6.41mo ago
* New: Asset Placer for faster 3D scene building, including grid, surface, vertex, spline, paint, scatter, MultiMesh, collision, material override. * AssetBrowser will now automatically generate the thumbnails for your assets, rather than requiring the user to manually reload each asset. * AssetBrowser has been extended with support for Asset Zoo construction. * Usability: Improved project importing with threaded loading, cancelable progress, and smoother progress updates. * Automatic saving: Added automatic scene saving around run, close, export, focus changes, and script attachment. You can configure this option if you would rather have full control of saving. * Command Palette now has a command history. * Context menu now always has a script node present, rather than being contextual, and it will let you add/remove/extend without resorting to a separate menu. * Improved Font Import and Animation editing on iOS with better selectors, platform navigation, glyph tapping, Pencil hover behavior, and clearer resize affordances. * Fixed 45 tracked user-facing bugs.
- v1.6.21mo ago
* Performance improvements: starting the editor is about 30% faster now and the setting dialogs are faster and consume less memory. * GameViewPad: now we surface the Game toolbar even when the game is not running, allowing you to customize settings before you launch. * You can now resize the time of an animation in the AnimationPlayer visually, you do not have to type in a value. * You can now copy entire values from categories and sections and paste them on other categories/sections. * We now have a macOS/iOS native GridMap placer UI, this replaces the Godot GridMap placer. * Shader Visual Debugging: Setting breakpoints on canvas_item shaders will now show a preview of the texture being assigned at that point in time. * Added support for plugins that registered controls on the toolbar. * New: new advanced Font Importer settings UI is included. * New MultiMeshInstance plugin written in SwiftUI, provides a convenient prototyping UI for the multi-meshes.
- v1.6.02mo ago
This release brings the Godot 4.6 features to Xogot, along with many iOS-specific improvements and a refreshed Learning Center. ### iOS * More iOS native UIs: we have upgraded more Godot components to be iOS native both large, like the Animation Tree Editor, small, including the Dependency Editor, Material and Mesh inspectors, Texture Viewer, Emissions Mask, Camera control, and audio inspector - plus small updates across the board for consistency with the platform. * The Embedded Game preview now supports configuring different stretching modes when playing your game, in addition to the setting you chose for your game, during this debug mode, we can stretch or fill the view. * We now offer a visual representation of your masks and layers, as an alternative to the numeric grid that we have used in the past. * We brought Find and Replace across all files. * The asset browser will now preview audio files and you can batch generate previews for all assets directly from it. It is now also available on the iPhone. ### Performance This release further reduces battery consumption when idling, but we also improved the performance of several key components of Xogot: the inspector, scene pad and file pad were all subject of extensive updates to reduce busy work with noticeable response times. ### Godot 4.6 In this release we are upgrading the Godot engine from 4.5 to 4.6, and this brings many capabilities. Some of the most noticeable features include: * A new inverse kinematics framework adds new IK modifiers, solvers, and constraints for procedural 3D animation. * Screen Space Reflections have been overhauled, with better visual stability, roughness handling, and performance. * 3D texture imports are faster, with some compressed textures importing twice as fast. * Mesh LOD generation has improved, helping distant 3D objects preserve their shape better. * Jolt Physics is now the default for new 3D projects, bringing a faster and more robust physics backend while leaving existing project settings unchanged * Rendering improvements include better glow blending, configurable AgX tonemapping, lighter reflection and radiance probes, material debanding, and improved HDR precision. ### Fixes Over 57 bugs fixed since our last release.
Xogot: Godot for iPad & iPhone — FAQ
How much money does Xogot: Godot for iPad & iPhone make?
According to AppCurrents estimates, Xogot: Godot for iPad & iPhone generates approximately $2k–$9k per month (low confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.
How many downloads does Xogot: Godot for iPad & iPhone get?
Xogot: Godot for iPad & iPhone sees an estimated 5k–22k downloads per month on the App Store, per AppCurrents modeling.
Is Xogot: Godot for iPad & iPhone free?
Xogot: Godot for iPad & iPhone is free to download on the App Store, monetizing through in-app purchases.
What is Xogot: Godot for iPad & iPhone's rating?
Xogot: Godot for iPad & iPhone holds a 4.14-star average from 124 ratings on the App Store. It currently ranks #82 on the Developer Tools free chart.
When was Xogot: Godot for iPad & iPhone released?
Xogot: Godot for iPad & iPhone launched on the App Store on 05.05.2025. Its latest version shipped 30.07.2026.