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Tiles Survive!

App Store·GamesFree + IAP4.60 (31,962)launched 1.2y agoapp updated 4d agocharts in 1 country
Scout Score
40

Tiles Survive! generates an estimated $140k–$770k/month in revenue from 150k–620k downloads/month on the App Store, according to AppCurrents estimates (updated 2026-09-11).

Estimates updated 11.09.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$140k–$770k
Est. downloads / month150k–620k
Estimate confidencemedium
PricingFree + IAP
Rating4.60 ★ (31,962 ratings)
CategoryGames
Best chart rank#3 Games · Role Playing Free
Released03.07.2025
App last updated07.09.2026
PlatformiOS
Est. downloads / mo
150k–620k
Est. revenue / mo
$140k–$770k
Rating velocity / day
73 6
Chart velocity
flat
Peak rank
#1
Days tracked
45
Chart ranks
#3 Games · Role Playing Free#15 Games · Role Playing Grossing#16 Games · Strategy Free#26 Games · Strategy Grossing

Modeled monthly estimate · rating velocity · medium confidence

About

Enter the world of "Tiles Survive!" and guide your team of survivors through a harsh wilderness. As the core of your survivor team, explore the wild, gather key resources, and use them wisely to strengthen your shelter. Venture into different tiles and expand your territory. Improve how you manage resources, build and upgrade structures, and connect electricity to speed up production. Create a sel…

Trends & analysis

Chart rank trend

US · category
#1#23
Jun 15Sep 12
Free #3Grossing #15

Why it's surfacing

Scout 40
Momentum
19
Newness
12
Grossing newcomer
11
Breakout
8

Ratings & velocity

★ -0.06 in window
Total ratings
32k24k
Jun 8Sep 12
New ratings / day
1650
Jun 15Sep 12

Rating distribution

92% positive · 26k ratings
5
83%
4
9%
3
1%
2
1%
1
6%

Geographic reach

best rank · 1 storefront
us
#3 category

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $331k
$1.5M$124k
Jun 8Sep 11
Est. downloads / mo · 310k
1.1M178k
Jun 8Sep 11

In-app purchases

10 tiers
Special Package3$1
Special Package10$2
Special Package17$3
Special Package11$5
Special Package 25$7
Special Package 26$9
Special Package12$10
Special Package5$20

Update history

9 updates tracked
  • v2.6.104d ago

    What's New - Gift System Upgrade! 1. Chiefs can now send gifts directly or through Chief Posts, with batch gifting available for specific gifts. 2. Cross-State gifting is now available, along with new options such as anonymous gifting. 3. Chiefs can choose whether received gifts are displayed on their Personal Name Card. 4. Sending gifts now grants Gift EXP. Raise the Gift Level to unlock additional rewards! Optimizations & Fixes - Event Access Changes: 1. 3v3 Arena can now be accessed through Exploration instead of Event Checklist. 2. Underground Goldmine can now be accessed through Event Checklist instead of Event Center. - Pilot Test: During [Alliance Duel - Raid], defending Troops will no longer suffer casualties when a Settlement is attacked by the opposing Alliance. Attacking Troops will continue to suffer casualties as usual. This change applies only to attacks on Settlements. All other battles are unaffected. - Significantly increased the free healing capacity of Hospitals above Level 13, allowing Chiefs to heal more wounded Troops for free. - Added minimum Hospital level requirements for certain Power Plant upgrades to help Chiefs build up their capacity for wounded Troops earlier. - Doomsday Express Truck Reward Update: In States where at least one Season has begun, Ray Fragments in Truck rewards will be replaced with Legendary Hero Fragment Random Crates containing fragments for Heroes the Chief already owns. For full reward details, see [Rules - Reward Details]. - Improved loading times for Season Event Center and Alliance Siege, allowing Chiefs to access these features faster.

  • v2.6.08d ago

    What's New - Gift System Upgrade! 1. Chiefs can now send gifts directly or through Chief Posts, with batch gifting available for specific gifts. 2. Cross-State gifting is now available, along with new options such as anonymous gifting. 3. Chiefs can choose whether received gifts are displayed on their Personal Name Card. 4. Sending gifts now grants Gift EXP. Raise the Gift Level to unlock additional rewards! Optimizations & Fixes - Event Access Changes: 1. 3v3 Arena can now be accessed through Exploration instead of Event Checklist. 2. Underground Goldmine can now be accessed through Event Checklist instead of Event Center. - Pilot Test: During [Alliance Duel - Raid], defending Troops will no longer suffer casualties when a Settlement is attacked by the opposing Alliance. Attacking Troops will continue to suffer casualties as usual. This change applies only to attacks on Settlements. All other battles are unaffected. - Significantly increased the free healing capacity of Hospitals above Level 13, allowing Chiefs to heal more wounded Troops for free. - Added minimum Hospital level requirements for certain Power Plant upgrades to help Chiefs build up their capacity for wounded Troops earlier. - Doomsday Express Truck Reward Update: In States where at least one Season has begun, Ray Fragments in Truck rewards will be replaced with Legendary Hero Fragment Random Crates containing fragments for Heroes the Chief already owns. For full reward details, see [Rules - Reward Details]. - Improved loading times for Season Event Center and Alliance Siege, allowing Chiefs to access these features faster.

  • v2.5.90022d ago

    [What's New] - Added Transfer Passes to the gifting feature. Send Transfer Passes to other Chiefs to help them with State Transfer. Optimizations & Fixes - Moved the Underground Goldmine entrance from the Event Center to the Event Checklist for easier access. - Added a State leaderboard to the [Deals - Hero Rally] event. Chiefs will be ranked based on the combined Star Ratings of their three Heroes during the event, with additional ranking rewards up for grabs! - Improved the Season Tasks experience: if a Chief receives a bye during State Clash matchmaking, the Troop Kill task for that week's Season Progress in their State will be completed automatically.

  • v2.5.8001mo ago

    [What's New] - Gather the strongest and reignite the flames of battle! Season 2 of Rising Legend is about to begin! Battle experience, social features, participation scope, and Glory Prize have all received major upgrades. There is always a higher peak to reach. Join us and witness the ultimate showdown! - Hall of Glory is now available! Here, the unforgettable moments from past Seasons are preserved, with legendary achievements of Alliances and Chiefs recorded for all to see. Chiefs can also unlock Commander Mastery here to unlock additional bonuses. [Optimizations & Fixes] - Added a sorting feature to the Revenge Records in the Underground Goldmine event. Chiefs can now switch between chronological sorting options and view records from the earliest or latest entries, making it easier to find revenge targets or specific battles. - Optimized Infected Fiends Power display: Total Power will now be displayed as “Single Troop Power ×5”, making it easier for Chiefs to evaluate the difficulty of rallying against Infected Fiends. - Added a remaining refresh count display below the “Refresh” button in the “Doomsday Express - Others' Shipments” interface. - Behemoth interface improvements: 1. In the Behemoth Institute, Behemoth Levels above 400 will now directly display the actual Level instead of using the previous “400 + additional levels” format. 2. In the Formation interface, Behemoth Levels will also display the actual Level. Levels above 400 will no longer be shown simply as Lv.400. 3. Added a preview button to the Exclusive Behemoth interface, allowing Chiefs to view the visual effects after upgrading Exclusive Behemoths. 4. This optimization only affects display methods and effect previews. It will not affect Behemoth levels, attributes, power, or progression.

  • v2.5.7001mo ago

    [What's New] - Wall of Honor: Celebrate your Heroes' achievements and unlock a brand-new progression path for fully upgraded SSR Heroes! [Optimizations & Fixes] - Optimized Dig Site generation in the Underground Goldmine event: Increased the number of Dig Sites available at each level during cross-State matchmaking, improving the mining experience in mid- and high-level mines. - Optimized the "Raise Your Dragon" feature in [Season II: Awakening of Dragons]: 1. Added a "Raise Your Dragon" shortcut to the Season Event Center for quicker access. 2. Added a "Press and hold to feed continuously" prompt for smoother feeding. 3. Added a "Benefits" section, where you can browse value bundles. 4. Improved Dragon evolution animations. - Optimized the Dragon Calamity event in [Season II: Awakening of Dragons]: 1. Improved the notification for being ensnared by a Rift Crawler. 2. Added a "Share" button to the Rift Dragon information screen. 3. Improved the World Map movement animations for the Rift Stalker and Rift Ravager.

Tiles Survive! — FAQ

How much money does Tiles Survive! make?

According to AppCurrents estimates, Tiles Survive! generates approximately $140k–$770k per month (medium confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.

How many downloads does Tiles Survive! get?

Tiles Survive! sees an estimated 150k–620k downloads per month on the App Store, per AppCurrents modeling.

Is Tiles Survive! free?

Tiles Survive! is free to download on the App Store, monetizing through in-app purchases.

What is Tiles Survive!'s rating?

Tiles Survive! holds a 4.60-star average from 31,962 ratings on the App Store. It currently ranks #3 on the Games · Role Playing free chart.

When was Tiles Survive! released?

Tiles Survive! launched on the App Store on 03.07.2025. Its latest version shipped 07.09.2026.

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