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Tile Break Mahjong

App Store·GamesPaid $4.995.00 (1)launched 2mo agoapp updated 4d agocharts in 1 country
Scout Score
40

Tile Break Mahjong generates an estimated $70–$1k/month in revenue from 40–200 downloads/month on the App Store, according to AppCurrents estimates (updated 2026-08-02).

Estimates updated 02.08.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$70–$1k
Est. downloads / month40–200
Estimate confidencemedium
PricingPaid $4.99
Rating5.00 ★ (1 ratings)
CategoryGames
Best chart rank#74 Games · Board Paid
Released28.05.2026
App last updated31.07.2026
PlatformiOS
Est. downloads / mo
40–200
Est. revenue / mo
$70–$1k
Rating velocity / day
0
Chart velocity
▲ 1/day
Peak rank
#57
Days tracked
9
Chart ranks
#74 Games · Board Paid

Modeled monthly estimate · rating velocity · medium confidence

About

Tile Break is a polished, modern take on Mahjong solitaire — built from scratch in Swift for iPhone and iPad, hand-tuned to feel great on every device. Tap two matching free tiles to remove them, build a combo for a multiplier, and clear the board before time runs the score down. No ads. No tracking. No required sign-in. Plays in airplane mode. — ALWAYS SOLVABLE — Every board is generated by simul…

Trends & analysis

Chart rank trend

US · category
#57#95
Jun 4Aug 3
Paid #74

Why it's surfacing

Scout 40
Newness
75
Breakout
26

Ratings & velocity

★ +5 in window
Total ratings
10
Jun 4Jul 29
New ratings / day
10
Jun 11Jul 29

Geographic reach

best rank · 1 storefront
us
#74 category

Revenue & downloads trend

ARPU $3
Est. revenue / mo · $300
$2k$0
Jun 4Aug 2
Est. downloads / mo · 86
6140
Jun 4Aug 2

Update history

5 updates tracked
  • v1.4.04d ago

    YOU CAN ALWAYS FINISH THE BOARD. If the last two tiles ended up stacked one on top of the other, they matched but could never be played — and "Shuffle and continue" had nothing left to rearrange, so the game ended on the spot with tiles still on the board. Shuffle can now move the remaining tiles, not just re-deal them, and it always leaves an arrangement that can be cleared. No run ends itself any more: if you want to stop early, that's your call to make. Every board was already provably solvable from the deal. Now it stays that way no matter which order you play it in.

  • v1.3.113d ago

    ARCADE MODE — a new way to play, with bigger tiles. • Sixteen layouts from 24 to 84 tiles — Pebble, Domino, Ladder, Torii, Chevron, Arch, Plus, Ring, Hourglass, Steps, Crown, Mosaic and more — on narrower grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint. • Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests. ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing. LEADERBOARDS — Classic keeps its three original boards. Arcade gets its own set, scored so that layouts of different sizes compare fairly: a 24-tile clear and an 84-tile clear are ranked on equal terms, rather than the smallest board always winning. FIXED • The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed. • "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard. • The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026".

  • v1.2.01mo ago

    • New Game Center challenge: Beat My Score — challenge friends right from your best games • Modernized Game Center experience (faster dashboard and leaderboards) • Fresh leaderboard artwork • Under-the-hood cleanup for smoother play

  • v1.0.32mo ago

    * Fix issue where the same symbol in icon patterns were used to represent 2 separate tile pairs.

  • v1.0.22mo ago

    * Improved contrast and fixed colors on some tile patterns

Tile Break Mahjong — FAQ

How much money does Tile Break Mahjong make?

According to AppCurrents estimates, Tile Break Mahjong generates approximately $70–$1k per month (medium confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.

How many downloads does Tile Break Mahjong get?

Tile Break Mahjong sees an estimated 40–200 downloads per month on the App Store, per AppCurrents modeling.

Is Tile Break Mahjong free?

Tile Break Mahjong is a paid app priced at $4.99 on the App Store.

What is Tile Break Mahjong's rating?

Tile Break Mahjong holds a 5.00-star average from 1 ratings on the App Store. It currently ranks #74 on the Games · Board paid chart.

When was Tile Break Mahjong released?

Tile Break Mahjong launched on the App Store on 28.05.2026. Its latest version shipped 31.07.2026.

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