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The Sims™ FreePlay

Google Play·GamesFree + IAP4.64 (5,781,368)launched app updated 1mo agocharts in 8 countries
Scout Score
13

The Sims™ FreePlay generates an estimated $130k–$710k/month in revenue from 280k–1.2M downloads/month on Google Play, according to AppCurrents estimates (updated 2026-07-26).

Estimates updated 26.07.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$130k–$710k
Est. downloads / month280k–1.2M
Estimate confidencelow
PricingFree + IAP
Rating4.64 ★ (5,781,368 ratings)
CategoryGames
Released
App last updated08.06.2026
PlatformAndroid
Est. downloads / mo
280k–1.2M
Est. revenue / mo
$130k–$710k
Rating velocity / day
0
Chart velocity
Peak rank
Days tracked

Measured monthly estimate · Play installs · low confidence

About

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items. _________________ From the creators of The Sims™ comes a complete Sims experience on mobile! Grow SimTown to expand your Sim community and create an entire town with your own style, personalities and dreams! Complete goals to e…

Our take on The Sims™ FreePlay

The Sims™ FreePlay is a free-to-play simulation game by Electronic Arts with in-app purchases and subscription options, supported by a 4.26-star rating from 5.79 million reviews.

Working for it
  • Substantial review base of 5,790,457 ratings indicates strong user engagement and a mature, established player base.
  • Available across at least 8 countries in charting data, showing broad geographic reach.
  • In-app purchase range from $0.99 to $99.99 suggests tiered monetization targeting both casual and committed players.
Watch-outs
  • Revenue and download data confidence is marked as 'low,' limiting visibility into actual performance metrics.
  • The 4.26-star rating, while solid, leaves room for player friction—likely driven by monetization or progression mechanics common to free-to-play sims.

Trends & analysis

Chart rank trend

US · overall
Collecting rank historyno snapshots so far. Fills in twice daily.

Why it's surfacing

Scout 13
No standout signals yet — still gathering history.

Ratings & velocity

★ +0.04 in window
Total ratings
5.8M5.8M
Jun 5Jul 11
New ratings / day
Collecting historyno snapshots so far. Fills in twice daily.

Rating distribution

91% positive · 5.8M ratings
5
80%
4
11%
3
5%
2
1%
1
3%

Geographic reach

best rank · 8 storefronts
br
#9 category
gb
#14 category
fr
#18 category
de
#24 category
au
#28 category
in
#78 category
kr
#100 category
tw
#103 category

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $308k
$308k$0
Jun 5Jul 21
Est. downloads / mo · 575k
575k0
Jun 5Jul 21

In-app purchases

2 tiers
In-app purchase$1
In-app purchase$100

The Sims™ FreePlay — FAQ

How much money does The Sims™ FreePlay make?

According to AppCurrents estimates, The Sims™ FreePlay generates approximately $130k–$710k per month (low confidence), modeled from its Google Play chart performance, rating velocity, and monetization signals.

How many downloads does The Sims™ FreePlay get?

The Sims™ FreePlay sees an estimated 280k–1.2M downloads per month on Google Play, per AppCurrents modeling.

Is The Sims™ FreePlay free?

The Sims™ FreePlay is free to download on Google Play, monetizing through in-app purchases.

What is The Sims™ FreePlay's rating?

The Sims™ FreePlay holds a 4.64-star average from 5,781,368 ratings on Google Play.

What does the monetization structure of The Sims™ FreePlay look like?

The game offers in-app purchases ranging from $0.99 to $99.99, plus subscription options, allowing players to spend at multiple price tiers depending on their engagement level.

How established is The Sims™ FreePlay based on its review data?

With 5,790,457 total ratings on Google Play, the game has accumulated feedback from millions of players, indicating it is a long-running, well-established title in the simulation genre.

How geographically distributed is The Sims™ FreePlay's audience?

The game is charting in 8 countries, suggesting it maintains relevance in multiple markets rather than being concentrated in a single region.

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