The MMA Manager Game
The MMA Manager Game generates an estimated $2k–$9k/month in revenue from 2k–7k downloads/month on the App Store, according to AppCurrents estimates (updated 2026-08-02).
| Est. revenue / month | $2k–$9k |
|---|---|
| Est. downloads / month | 2k–7k |
| Estimate confidence | low |
| Pricing | Free + IAP |
| Rating | 4.04 ★ (254 ratings) |
| Category | Games |
| Released | 14.03.2026 |
| App last updated | 23.07.2026 |
| Platform | iOS |
Modeled monthly estimate · rating velocity · low confidence
About
Sign fighters. Build your gym. Dominate the fight. The deepest MMA management simulation on mobile — with a real-time fight engine powered by advanced combat modelling. Step into the world of mixed martial arts management. Take control of your own MMA gym, sign fighters from around the globe, and guide them from unknown prospects to world champions. Every decision matters — from who you s…
Trends & analysis
Chart rank trend
US · overallWhy it's surfacing
Scout 28Ratings & velocity
★ -0.04 in windowRating distribution
77% positive · 192 ratingsGeographic reach
best rank · 3 storefrontsRevenue & downloads trend
ARPU $1In-app purchases
10 tiersUpdate history
4 updates tracked- v26.2.1912d ago
- Fixed promotion tiers stalling with the bars full — you can now level up mid-season the moment you hit the targets, not just at the year-end review. - Fixed show revenue not counting, so every bout on your own cards pays out and your revenue now updates every week. - Fixed top promotions releasing everyone, so rosters stay healthy — more fighters to sign, fuller rankings, and more opponent variety. - Fixed new fighters arriving with unrealistic records, so fresh talent can earn its way onto a roster. - Fixed fighters retiring at random — they now retire based on age and record, so prospects don't vanish after a couple of losses. - Fixed managed free agents being left waiting, so a fighter on a winning run gets the contract offers they've earned. - Fixed new games starting with no one to sign — you'll always begin with a real roster, wherever you set up. - Fixed weight moves stranding fighters in divisions that don't exist, and moved anyone already stuck back to a real one. - Fixed champions being re-crowned or trapped under leftover contracts, so they can cleanly relinquish a belt and walk away.
- v26.2.181mo ago
This update fixes the title bugs many of you reported — thank you for the emails. • Belts now change hands immediately: win a title fight and your fighter is champion straight away, and a champion who loses drops the belt on the spot. • Existing saves fix themselves — any belt currently stuck on the wrong fighter is corrected automatically on your next weekly advance. • Retired champions no longer reappear holding a belt they'd given up. • Drawn title fights no longer freeze the belt — the title rebooks as normal. • Rematch clauses after title fights are now honoured properly. • Fixed watched fights simulating at the wrong weight class.
- v26.2.171mo ago
Champions & titles - Champions now defend against a proper spread of contenders instead of being rematched with the same opponent again and again. - Fixed a bug where a champion could be shown as "stripped of the belt" yet still hold the title on a fresh contract. - You can now hand back a title and leave a promotion while you're still champion, instead of being locked in. - Lower-tier promotions now book their vacant title fights properly, so belts no longer sit unclaimed. - Orphan champions now not resigned by wrong promotion. Your promotion - Fixed phantom income that could appear on your promotion (the ~180k that showed up with no event and wouldn't clear), and the tier-progress counter that could get stuck — revenue and progress now follow the shows you actually run. - Your roster now clearly marks which fighters are on a promotional contract. Fight cards - Cards no longer label every bout "Main Event" — fights are ordered by standing, with a proper main event on top. Stability - Fixed a save error that could stop a week advancing (or make it roll back) — tied to a fighter in a training camp. Weeks now advance reliably. - Fixed a crash that could occur when viewing certain Hall of Fame record lists. Performance - A batch of speed and battery improvements — weekly advances are noticeably faster and lighter on your device, especially with lots of fighters and promotions. - Game world size has been improved to stop population expansion.
- v26.2.161mo ago
- More performance improvements. - Promotion fixes for tier 3 rankings and champions. Thanks to everyone who has submitted bugs, feedback, and Wishlist items to us via the app. If you experience any issue please contact us through the app links.
The MMA Manager Game — FAQ
How much money does The MMA Manager Game make?
According to AppCurrents estimates, The MMA Manager Game generates approximately $2k–$9k per month (low confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.
How many downloads does The MMA Manager Game get?
The MMA Manager Game sees an estimated 2k–7k downloads per month on the App Store, per AppCurrents modeling.
Is The MMA Manager Game free?
The MMA Manager Game is free to download on the App Store, monetizing through in-app purchases.
What is The MMA Manager Game's rating?
The MMA Manager Game holds a 4.04-star average from 254 ratings on the App Store.
When was The MMA Manager Game released?
The MMA Manager Game launched on the App Store on 14.03.2026. Its latest version shipped 23.07.2026.