The First Million — Deck Idler
The First Million — Deck Idler generates an estimated $80–$2k/month in revenue from 60–300 downloads/month on the App Store, according to AppCurrents estimates (updated 2026-08-02).
| Est. revenue / month | $80–$2k |
|---|---|
| Est. downloads / month | 60–300 |
| Estimate confidence | medium |
| Pricing | Paid $3.99 |
| Rating | 4.67 ★ (3 ratings) |
| Category | Games |
| Best chart rank | #77 Games · Card Paid |
| Released | 26.06.2026 |
| App last updated | 31.07.2026 |
| Platform | iOS |
Modeled monthly estimate · rating velocity · medium confidence
About
IDLE GAME MEETS DECKBUILDER THE FIRST MILLION takes the endlessly satisfying feeling of making numbers go up from idle games and fuses it with the strategic depth and replayability of roguelike deckbuilders. THE FIRST MILLION IS THE HARDEST As they say, THE FIRST MILLION is the hardest — you cannot win this game on the first try. But you will get closer with every try as you constantly unlock new…
Trends & analysis
Chart rank trend
US · categoryWhy it's surfacing
Scout 40Ratings & velocity
★ +4.67 in windowGeographic reach
best rank · 8 storefrontsRevenue & downloads trend
ARPU $3Update history
6 updates tracked- v374d ago
IMPROVEMENTS - Added a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastest - Both DAILY SPRINT and DAILY TRIAL now show the number of attempts next to the score - Added TRILLIONAIRE upgrade, which allows you to try and go for the trillion - Changed profit cap for assets from 1m to 10m - Reworked the main menu layout and added buttons to abandon runs BALANCING - INNOVATOR profit increase changed from $3 to $5 - SURPRISE cycles changed from 1x to 2x - SURPRISE cycle time changed from 30s to 60s - FIREHOSE profit increase changed from $5 to $10 - FIREHOSE cycles changed from 5x to 10x - HORIZONTAL SCALING profit increase changed from $1 to $3 BUGFIXES - Fixed a bug where ECHO's effect would remain if the card was sold from the board - Fixed the description of research cards showing the wrong amount of cycles - Fixed a bug where on the way to the billion purchasing upgrades would not work properly and lead to broken games - Fixed LOTTERY still appearing in daily cards
- v3522d ago
BALANCING - Reduced silver cost of most upgrades - Silver generation time changed from 20s to 15s - SILVER MINE cycle time changed from 30s to 20s - LOTTERY now also stacks lottery chance - LOTTERY cycle time changed from 15s to 20s - HODL now also stacks profit increase - GROUP now also stacks profit increase - GROW now also stacks profit increase - DEEP STACKS now stacks profit, but gains $100 extra when stacked - HERMIT cycle time changed from 10s to 5s - HERMIT speed bonus changed from 0.3 to 0.1 - HERMIT now also stacks speed bonus - ALGO TRADING cycle time changed from 4s to 6s - ALGO TRADING now increases speed by x0.01 per cycle - ALGO TRADING now also stacks speed increase - INNOVATOR profit increase changed from $2 to $3 - LUCKY STREAK lucky chance changed from 10% to 50% - ECHO slow changed from x0.3 to x0.2 - COLLECTOR cycle time changed from 7.5s to 5s IMPROVEMENTS - Reworked the description of COPY / DUPLICATE for more clarity - Added a career reset button to the title screen which allows you to delete all data and start over - All cards that require an upgrade to work (like stacking or selling) will now show a notice in the tooltip if that upgrade isn't unlocked yet - LOTTERY no longer appears in daily trials for fairer competition BUGFIXES - Fixed issue where touch input wouldn't register on cards after using a physical key or button - Fixed the prestige upgrade resetting the run counter, which messed with the run history - Fixed issue where you could not swap two cards of the same kind before unlocking the stacking upgrade - Fixed issue where you could not swap two cards of the same kind when they reached the maximum stacks - HODL no longer increases profit through JUNK FEE while not having any cards in hand - The game over screen now shows the correct target reached after completing the billion - The game over screen now formats the numbers with thousand separators - Really high card prices are now properly shortened - Fixed an issue where you could unlock two cards at once - LUCKY STREAK now only counts lucky cycles while on the board - INNOVATOR now only counts completed cycles while on the board
- v341mo ago
- fixed card input bug after using volume keys
- v1.4.01mo ago
IMPROVEMENTS - Reworked the pricing between cards and upgrades to make sure players don't dilute the card pool too early in the progression: most upgrades are now much cheaper for the first couple of levels, and more importantly, the price for silver cards now increases with every card you unlock - Everyone gets 5 free card disables after the first tutorial run - Increased the maximum unlockable card disables from 20 to 25 - Added a reset button to the card disable screen - Reworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttons - Reworked stacking UX: when dragging a card over another of the same kind, you're now presented with a confirmation similar to the upgrade cards: clicking on the right side of the card will swap them, clicking on the left side will stack them - Added an additional check for the COLLECTION challenge; if you unlock the last card while attempting the billion, you will unlock the challenge as soon as you the the title screen - The new game screen now defaults to the last difficulty you played - While you're in a run, the MARATHON and SPRINT challenges show the total time spent in their tooltip's description BUGFIXES -Fixed an issue where all players had the prestige upgrade and played with that late game bonus & malus (sorry 'bout that one folks!) -Fixed the REFINANCE description showing the stack icon even though the card is a unique -Fixed an exploit where you could have multiple of the same uniques abusing the PLACEHOLDER card -Fixed the silver balance not showing the localized abbreviations for big numbers -Fixed the difficulty navigation working even though the button was disabled BALANCING -ECHO now slows the card on the right by 30% -ECHO now only doubles the effect if the card on the right spent the full cycle in that slot -INSURANCE is now a unique -OVERTIME is now a unique -REALLOCATE no longer works on uniques -COPY's cycle time changed from 30s to 40s -DUPLICATE's cycle time changed from 30s to 60s -ALGO TRADING's cycle time changed from 5s to 4s -LUCKY STREAK's cycle time changed from 5s to 4s -BLACK HOLE's growth changed from $3 to $4 -IDLE's cycle time changed from 15s to 12s -CASINO's cycle time changed from 25s to 30s -CASINO's roll changed from -25/50 to -50/100
- v1.0.01mo ago
The First Million — Deck Idler — FAQ
How much money does The First Million — Deck Idler make?
According to AppCurrents estimates, The First Million — Deck Idler generates approximately $80–$2k per month (medium confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.
How many downloads does The First Million — Deck Idler get?
The First Million — Deck Idler sees an estimated 60–300 downloads per month on the App Store, per AppCurrents modeling.
Is The First Million — Deck Idler free?
The First Million — Deck Idler is a paid app priced at $3.99 on the App Store.
What is The First Million — Deck Idler's rating?
The First Million — Deck Idler holds a 4.67-star average from 3 ratings on the App Store. It currently ranks #77 on the Games · Card paid chart.
When was The First Million — Deck Idler released?
The First Million — Deck Idler launched on the App Store on 26.06.2026. Its latest version shipped 31.07.2026.