Pure MMA: Manager
Pure MMA: Manager generates an estimated $400–$7k/month in revenue from 200–1k downloads/month on the App Store, according to AppCurrents estimates (updated 2026-10-02).
| Est. revenue / month | $400–$7k |
|---|---|
| Est. downloads / month | 200–1k |
| Estimate confidence | medium |
| Pricing | Paid $4.99 |
| Rating | 3.17 ★ (6 ratings) |
| Category | Games |
| Best chart rank | #44 Games · Sports Paid |
| Released | 23.04.2026 |
| App last updated | 26.08.2026 |
| Platform | iOS |
Modeled monthly estimate · rating velocity · medium confidence
About
Pure MMA: Manager You are a manager. Not a coach. Not a fighter. Your objective is simple, but incredibly difficult: Guide your fighters through a brutal career, maximize their earnings, and get them to retirement before the sport takes a permanent toll on their health. In Pure MMA: Manager, you don't hold the mitts, and you don't control the punches. Your battleground is the negotiation table,…
Trends & analysis
Chart rank trend
US · categoryWhy it's surfacing
Scout 32Ratings & velocity
★ +0.42 in windowRating distribution
25% positive · 4 ratingsGeographic reach
best rank · 1 storefrontRevenue & downloads trend
ARPU $3Update history
5 updates tracked- v1.931mo ago
Processing speed improvements.
- v1.922mo ago
Free agency, rebuilt. You can now sign fighters who are already under promotion contracts — the fighter who needs a manager isn't always the one without a job. Every free agent now comes with a real career behind them: record, history, and a reputation you can scout. The higher the level, the fewer are available, so scouting to find the ones worth chasing matters more than ever. Also in this update: • Reworked scouting filters — search by fighting discipline and quality band to find exactly the fighter you're looking for • Fixed a bug that stopped you signing fighters at the same reputation level as your agency • Free agency now populates properly from your chosen starting scenario, from day one
- v1.913mo ago
Top-tier fighters now get the attention they deserve. Fixed a bug where international and global level fighters could go long stretches — sometimes their whole careers — without receiving contract offers from promotions. Elite fighters will now be scouted and offered contracts properly. Also new in this update: • Multiple save slots — run several careers at once • New starting scenarios — begin at different difficulty levels and tiers • Reworked agency reputation — your standing now reflects your recent track record
- v1.903mo ago
Thanks for all the detailed feedback — this update comes straight from it. • Promotion progression overhaul: leagues now rise and fall based on their real financial health, so promotions can climb the tiers instead of only sliding down over time. Your fighters will always have somewhere to compete, even deep into a long career. • Fixed a VIP weekend issue where swiping away the "approach a fighter" screen could replay the event and book a fighter into two bouts on the same night. • New careers now start with the intended $1,000 in funding. Keep the reports coming — they genuinely shape the game. — Eladan Games
- v1.894mo ago
What's New Contract Fixes Fixed a bug where promotions that dropped to the local circuit could still hold contracted fighters, generating bizarre lowball renewal offers. Those promotions now properly release their roster — affected fighters become free agents and you'll get an inbox notification for each one. Scheduled events for collapsed promotions are now cancelled cleanly instead of lingering on the calendar. Gym Variety Retired fighters opening new gyms now pick a philosophy that matches their fighting style. A retired wrestler opens a wrestling gym, a retired boxer opens a striking gym, and so on — with variety even between founders of the same style. This fixes the issue where the world filled up with "Just bleed" brawl gyms by Year 4 onwards. Submission System Three overlapping bugs in the guillotine choke system fixed. Submission defense is now actually read when defending takedown counters, the choke progression uses the right fighter's stats on each side, and shallow chokes no longer trigger near-instant finishes on pulled-guard transitions. Result: a fighter with strong submission defense will now escape opportunistic guillotines from low-skill strikers most of the time — as you'd expect. Big thanks to everyone reporting issues on the subreddit. Detailed bug reports with screenshots and saves are what make these fixes possible — keep them coming.
Pure MMA: Manager — FAQ
How much money does Pure MMA: Manager make?
According to AppCurrents estimates, Pure MMA: Manager generates approximately $400–$7k per month (medium confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.
How many downloads does Pure MMA: Manager get?
Pure MMA: Manager sees an estimated 200–1k downloads per month on the App Store, per AppCurrents modeling.
Is Pure MMA: Manager free?
Pure MMA: Manager is a paid app priced at $4.99 on the App Store.
What is Pure MMA: Manager's rating?
Pure MMA: Manager holds a 3.17-star average from 6 ratings on the App Store. It currently ranks #44 on the Games · Sports paid chart.
When was Pure MMA: Manager released?
Pure MMA: Manager launched on the App Store on 23.04.2026. Its latest version shipped 26.08.2026.