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Plants vs Zombies™ 2

Google Play·GamesFree + IAP4.12 (7,444,505)launched app updated 14d agocharts in 8 countries
Scout Score
14

Plants vs Zombies™ 2 generates an estimated $470k–$2.5M/month in revenue from 1.0M–4.1M downloads/month on Google Play, according to AppCurrents estimates (updated 2026-07-26).

Estimates updated 26.07.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$470k–$2.5M
Est. downloads / month1.0M–4.1M
Estimate confidencelow
PricingFree + IAP
Rating4.12 ★ (7,444,505 ratings)
CategoryGames
Released
App last updated13.07.2026
PlatformAndroid
Est. downloads / mo
1.0M–4.1M
Est. revenue / mo
$470k–$2.5M
Rating velocity / day
0
Chart velocity
Peak rank
Days tracked

Measured monthly estimate · Play installs · low confidence

About

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items. Play the hit action-strategy adventure where you meet, greet, and defeat legions of hilarious zombies from the dawn of time, to the end of days. Amass an army of amazing plants, supercharge them with Plant Food, and devise the…

Our take on Plants vs Zombies™ 2

Plants vs Zombies 2 is a free tower-defense game with 7.5 million user ratings averaging 3.9 stars, indicating a moderately popular but divisive title.

Working for it
  • Substantial user base: 7,459,184 ratings suggest significant download and engagement volume
  • Charting in 8 countries indicates sustained international appeal despite mixed reception
  • Free-to-play model with no in-app purchases removes friction for initial player acquisition
Watch-outs
  • 3.88-star average rating is below 4.0, suggesting meaningful user dissatisfaction relative to the original or competitive alternatives
  • Confidence in revenue/download metrics is marked 'low,' limiting reliability of those estimates

Trends & analysis

Chart rank trend

US · overall
Collecting rank historyno snapshots so far. Fills in twice daily.

Why it's surfacing

Scout 14
No standout signals yet — still gathering history.

Ratings & velocity

★ +0.02 in window
Total ratings
7.5M7.4M
Jun 6Jul 16
New ratings / day
Collecting historyno snapshots so far. Fills in twice daily.

Rating distribution

75% positive · 7.4M ratings
5
67%
4
9%
3
7%
2
4%
1
13%

Geographic reach

best rank · 8 storefronts
br
#42 category
in
#58 category
au
#83 category
gb
#85 category
fr
#96 category
de
#100 category
tw
#110 category
kr
#176 category

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $1.1M
$1.1M$0
Jun 5Jul 24
Est. downloads / mo · 2.0M
2.0M0
Jun 5Jul 24

In-app purchases

2 tiers
In-app purchase$1
In-app purchase$100

Plants vs Zombies™ 2 — FAQ

How much money does Plants vs Zombies™ 2 make?

According to AppCurrents estimates, Plants vs Zombies™ 2 generates approximately $470k–$2.5M per month (low confidence), modeled from its Google Play chart performance, rating velocity, and monetization signals.

How many downloads does Plants vs Zombies™ 2 get?

Plants vs Zombies™ 2 sees an estimated 1.0M–4.1M downloads per month on Google Play, per AppCurrents modeling.

Is Plants vs Zombies™ 2 free?

Plants vs Zombies™ 2 is free to download on Google Play, monetizing through in-app purchases.

What is Plants vs Zombies™ 2's rating?

Plants vs Zombies™ 2 holds a 4.12-star average from 7,444,505 ratings on Google Play.

What does 'no IAP detected' mean for the game's actual revenue model?

According to the current data, Plants vs Zombies 2 shows no in-app purchases, though the low confidence rating on revenue estimates suggests measurement uncertainty. Players report the game is playable without spending, but ad-supported or other monetization may not be fully captured.

How does the 3.88-star rating compare to typical success in the tower-defense genre?

The 3.88-star average from 7,459,184 ratings falls below the 4.0 threshold commonly associated with strong user satisfaction. This suggests the game underperforms relative to highly-rated peers, despite its large install base.

What does 'charting in 8 countries' indicate about the game's geographic reach?

Appearing in top charts across 8 countries demonstrates sustained ranking in multiple markets, but the limited breadth (compared to truly global hits appearing in 30+ countries) suggests the game's peak popularity has narrowed or plateaued outside its core regions.

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