Planescape: Torment
Planescape: Torment generates an estimated $1k–$6k/month in revenue from 100–800 downloads/month on the App Store, according to AppCurrents estimates (updated 2026-06-10).
| Est. revenue / month | $1k–$6k |
|---|---|
| Est. downloads / month | 100–800 |
| Estimate confidence | high |
| Pricing | Paid $9.99 |
| Rating | 4.14 ★ (129 ratings) |
| Category | Games |
| Best chart rank | #82 Games · Role Playing Paid |
| Released | 11.04.2017 |
| App last updated | 01.06.2017 |
| Platform | iOS |
Modeled monthly estimate · high confidence
About
Reviewers say: "Planescape: Torment is a wonderful game, and its Enhanced Edition is a splendid, unobtrusive, beautifying update." -Geek & Sundry "Planescape: Torment still stands tall as a landmark masterpiece that can continue to age gracefully, now on your phone or tablet" -Touch Arcade "Planescape: Torment is a timeless classic, the Enhanced Edition just makes it better" -Bleeding Cool Unc…
Trends & analysis
Chart rank trend
US · categoryWhy it's surfacing
Scout 15Reviews & velocity
★ 0 in windowRating distribution
73% positive · 129 ratingsGeographic reach
best rank · 5 storefrontsRevenue & downloads trend
ARPU $7Update history
1 update tracked- v3.1.39.0y ago
This update from Apple will improve the functionality of this app. No new features are included. Features Added Additional font scaling range for graphics options Bug Fixes General Cranium Rats spawn in fight with Many-as-One Missing gate guard added back to the Foundry Drusilla now realizes Ignus has been freed Vrischika will now purchase the Portal Lens Mantuok does not appear again after he is dead Bonus Hit Points from CON continue to be granted after level 10 The Rearrange Party feature now works as it did in the original game The "Linear scaling" box now controls linear scaling consistently whether using DirectX or OpenGL "Eye" items with alignment restrictions no longer grant the player passive benefits when they shouldn’t Exceptional strength 18/01 no longer shows as 18/1 Ravel's cutscene with TTO no longer stops before the end Changing character class in an area now does not cause portal triggers to cancel out The game does not end if TNO is killed in the Smoldering Corpse bar Zoom Lock should no longer distorts cinematic spells The "Lost Item" feedback message now appears when TNO loses an item Cutscenes return camera to the level of zoom they started in Turning off "Critical Hit Screen Shake" in the baldur.lua file disables screen shake during critical hits Right clicking joinable NPCs no longer produces selection sounds Voice actor names have been corrected in the credits Added default names to save games The party can now get to the Pillar of Skulls when using single file formation Dialogue about breaking out of prison does not happen if party isn't imprisoned The GUI returns after Ravels death Fixed Pestle Kilnn’s missing textures PST:EE supports loading M_*.lua files Smooth Area Transitions should no longer reduces voice volume when arriving in a new area Fixed the Lock View on Character tooltip so it does not overlap the button/arrow Gameplay Casting Chromatic Orb at night no longer leaves the screen green Ice Knife's THAC0 penalty is now temporary The level of zoom in the Shattered Crypt does not affect Lesser Vargouilles' spawning Infernal Shield cannot be dispelled by quickload anymore The Fog of War now reappears after Abyssal Fury is cast and the victim fails their saving throw Stygian Ice Storm visuals have been fixed Tricha in the Curst pit fight now runs Silhouettes no longer appear during cutscene spells Guardian Mantle does not last forever anymore Morte's Litany of Curses now gets harder to resist as he learns new taunts Using Guard should set the party to guard an area does not toggle the draw selection button anymore Localization [French] Dialog with Fhjull is now fully translated [French, German] Aegis of Torment description has been fully translated [French] 'défilement' now contains a hyphen [French] Quell is now translated consistently [German, French] Fixed dialog errors in Lower Ward quests [German] Typo fixes [Korean] Translations suggestions and typo fixes added [All non-English] Saving using the default name now works
Planescape: Torment — FAQ
How much money does Planescape: Torment make?
According to AppCurrents estimates, Planescape: Torment generates approximately $1k–$6k per month (high confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.
How many downloads does Planescape: Torment get?
Planescape: Torment sees an estimated 100–800 downloads per month on the App Store, per AppCurrents modeling.
Is Planescape: Torment free?
Planescape: Torment is a paid app priced at $9.99 on the App Store.
What is Planescape: Torment's rating?
Planescape: Torment holds a 4.14-star average from 129 ratings on the App Store. It currently ranks #82 on the Games · Role Playing paid chart.
When was Planescape: Torment released?
Planescape: Torment launched on the App Store on 11.04.2017. Its latest version shipped 01.06.2017.