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Pen Fight: Flick Battle

App Store·GamesFree + IAP★ 5.00 (1)launched 1mo agoapp updated 29d ago
Scout Score
32

Pen Fight: Flick Battle generates an estimated $10–$90/month in revenue from 10–80 downloads/month on the App Store, according to AppCurrents estimates (updated 2026-10-02).

Estimates updated 02.10.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$10–$90
Est. downloads / month10–80
Estimate confidencelow
PricingFree + IAP
Rating5.00 ★ (1 ratings)
CategoryGames
Released19.08.2026
App last updated03.09.2026
PlatformiOS
Est. downloads / mo
10–80
Est. revenue / mo
$10–$90
Rating velocity / day
0
Chart velocity
—
Peak rank
—
Days tracked
—

Modeled monthly estimate · rating velocity · low confidence

About

Remember lunch break? Two pens. One desk. No rules. Pen Fight brings back the most competitive five minutes of your school life. Pull back, release, and flick your pen across the desk - knock your opponent's pen off the edge and claim victory. REAL PHYSICS Pens slide, spin, and bounce exactly like you remember. Hit the tip for a wicked spin shot, strike the center for a straight push. Every pen…

Trends & analysis

Chart rank trend

US · overall
Collecting rank history — no snapshots so far. Fills in twice daily.

Why it's surfacing

Scout 32
Newness
75
Breakout
8

Ratings & velocity

★ 0 in window
Total ratings
1
Sep 14Sep 30
New ratings / day
10
Sep 30

Geographic reach

best rank · 0 storefronts
Collecting storefront coverage — no snapshots so far. Fills in twice daily.

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $38
$55$38
Sep 8Oct 2
Est. downloads / mo · 36
5136
Sep 8Oct 2

In-app purchases

9 tiers
Handful of Coins$0
Pen Finish Pack$1
Pocket of Coins$1
Starter Desk Kit$1
Coin Doubler$2
Desk Pack$3
Pencil Case of Coins$4
Full Pencil Case$6

Update history

5 updates tracked
  • v1.4.129d ago

    Online matches that ran out of time used to sit in your list for ever, counting down past zero with both stakes still held. They now finish on their own. - A turn that goes past its twenty-four hours is settled: whoever let the clock run out loses the match, and the coins they staked go to the player who was left waiting. - A match whose time has gone now says so, instead of reading "moments left" for days. - Nothing else changes: the same pens, the same desks, the same daily ink.

  • v1.4.01mo ago

    The solo ladder now runs on daily ink: three free matches against the computer each day, with a fresh well at midnight. - Want more today? Watch a short ad for one more match, as many times as you like, or spend coins on a refill of three. - A match you unlocked by watching an ad never shows another ad on your way out of it. - Nothing starts today: daily ink begins three days after you update, and the menu counts it down. New players get their first days unlimited too. - Practice, Vs a Friend, the Weekly Desk and Online are untouched. This carries 1.3.1 as well: a first-launch walkthrough, and two new rows in Options — Rate Pen Fight, and Send Feedback that reaches me rather than the store.

  • v1.3.01mo ago

    Online games now tell you what they are worth and how long you have. - Every open game on the online screen shows the coins riding on it and how much time your opponent has left to answer. No more guessing which one is about to run out. - Giving up now tells you plainly what it costs before you confirm it: your stake goes to your opponent. It works the same way when they give up on you. - Delete, Give up and Watch respond the moment you tap them, instead of looking stuck while the game talks to Game Center. - Fixed: a game whose opponent had walked away could sit on your list saying "your turn" and then refuse the turn. It now ends properly and pays out. - Fixed: the very first turn of an online game could be handed to the wrong player. - Fixed: the notification screen was cut in half on iPad.

  • v1.2.11mo ago

    Fixes for online play. - Online games can no longer get stuck. If a round ended on your opponent knocking their own pen off, the next round was theirs to open - but the turn had already been handed to you, so neither phone was allowed to move and the game quietly sat there until it timed out. Both sides now sort it out between them, and a game already stuck fixes itself the moment you open it. - "Give up" works. On a challenge nobody had answered it did nothing at all, and on a live game it went through but the row stayed exactly where it was, so there was no way to tell. Giving up now clears the game, tells you if something went wrong, and counts as the loss it is. - Scores in your games list are right. Every game was showing the score from one turn ago, and a match won or lost on the very last shot showed up as a draw. - A fairer first move. Online, whoever created the game always opened the first round. Who shoots first is now a coin toss both phones work out for themselves. - Your first online game is on us. New players start with enough coins for a match, so you can leave a challenge the moment you install. - Online is the first thing on the menu, on every device. It used to hide under Vs Computer until you had played three games, so two phones on the same version showed different home screens. - "Still sending your turn" no longer sticks. The app now knows the difference between a turn that is late and one that has already arrived. - The app offers to turn on turn alerts, instead of leaving you to find them in Options - which in a game where your opponent plays hours later is the whole point of the mode. - A challenge you have left but not yet played appears under "Your turn", and the app icon badge clears when you open the app. - Tapping anywhere on a game in the online list opens it. Options now shows a Support ID. If you ever report a problem, include it and we can see exactly what your game did. Pens also grip each other on impact instead of sliding cleanly past, so a glancing hit imparts the spin it looks like it should. The starter pen's card was overstating it - it now reads like the pen it is.

  • v1.21mo ago

    Play online. Leave a challenge and get on with your day. - Online matches, one turn at a time. Flick your pen, send the turn, put the phone away. Your opponent plays when they get to it, and you can be notified when it is your move - no lobby, no spinner, no waiting on anyone. - Take on a stranger, or send a friend a six-character code and play whoever you like. An open challenge puts 25 coins on the line and the winner takes them; a friend game costs nothing. - Game Center leaderboards: Player Level, Longest Weekly Streak and Biggest Wager Won. - New pens in the Locker, won with coins - as every pen in this game always has been. The Daily Desk is now the WEEKLY Desk. One fixed challenge a week instead of one a night, so an evening away no longer ends a run you had been building for a month. A daily streak you already had carries over as weeks. Still no ads, no account, no sign-up.

Pen Fight: Flick Battle — FAQ

How much money does Pen Fight: Flick Battle make?

According to AppCurrents estimates, Pen Fight: Flick Battle generates approximately $10–$90 per month (low confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.

How many downloads does Pen Fight: Flick Battle get?

Pen Fight: Flick Battle sees an estimated 10–80 downloads per month on the App Store, per AppCurrents modeling.

Is Pen Fight: Flick Battle free?

Pen Fight: Flick Battle is free to download on the App Store, monetizing through in-app purchases.

What is Pen Fight: Flick Battle's rating?

Pen Fight: Flick Battle holds a 5.00-star average from 1 ratings on the App Store.

When was Pen Fight: Flick Battle released?

Pen Fight: Flick Battle launched on the App Store on 19.08.2026. Its latest version shipped 03.09.2026.

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