Lords Mobile: Kingdom Wars
Lords Mobile: Kingdom Wars generates an estimated $610k–$3.3M/month in revenue from 1.3M–5.3M downloads/month on Google Play, according to AppCurrents estimates (updated 2026-07-27).
| Est. revenue / month | $610k–$3.3M |
|---|---|
| Est. downloads / month | 1.3M–5.3M |
| Estimate confidence | low |
| Pricing | Free + IAP |
| Rating | 4.49 ★ (9,161,830 ratings) |
| Category | Games |
| Best chart rank | #25 Games · Strategy Free |
| Released | 21.03.2016 |
| App last updated | 30.06.2026 |
| Platform | Android |
Measured monthly estimate · Play installs · low confidence
About
Are you ready for a REAL fight?<br><br>The true Emperor has fallen. We need a real hero, a true Lord who can unite the Kingdoms. Recruit heroes from various backgrounds, from dwarves and mermaids to dark elves and steampunk robots, and assemble your army in this magical world! Fight and conquer to establish your empire in the strategy games!<br><br>[Game Features]:<br><br>▶▶ Embark on the Guild Ex…
Our take on Lords Mobile: Kingdom Wars
Lords Mobile: Kingdom Wars is a free-to-play strategy war game released in 2016 with an estimated monthly revenue of $2.4M–9.6M, suggesting a stable mid-tier monetization engine.
- Strong user-sentiment foundation: 4.49 average rating across 9.15 million reviews indicates sustained player satisfaction at scale.
- Established market position: ranked as high as #18 in US Games > Strategy free, charting in 11 countries—typical of a long-running war-strategy title.
- Revenue scale consistent with established mid-tier mobile games: $2.4M–9.6M monthly range suggests diversified monetization beyond baseline whale spending.
- Medium confidence estimate: the download and revenue bands are wide ($2.4M–9.6M/mo, 10.0M–40M/mo), reflecting inherent uncertainty in AppCurrents' inference.
- IAP pricing spread is extreme (0.99 to 299.99), implying reliance on high-value whale purchases to drive the revenue midpoint.
Trends & analysis
Chart rank trend
US · categoryWhy it's surfacing
Scout 41Ratings & velocity
★ -0.01 in windowRating distribution
88% positive · 9.2M ratingsGeographic reach
best rank · 11 storefrontsRevenue & downloads trend
ARPU $1In-app purchases
2 tiersLords Mobile: Kingdom Wars — FAQ
How much money does Lords Mobile: Kingdom Wars make?
According to AppCurrents estimates, Lords Mobile: Kingdom Wars generates approximately $610k–$3.3M per month (low confidence), modeled from its Google Play chart performance, rating velocity, and monetization signals.
How many downloads does Lords Mobile: Kingdom Wars get?
Lords Mobile: Kingdom Wars sees an estimated 1.3M–5.3M downloads per month on Google Play, per AppCurrents modeling.
Is Lords Mobile: Kingdom Wars free?
Lords Mobile: Kingdom Wars is free to download on Google Play, monetizing through in-app purchases.
What is Lords Mobile: Kingdom Wars's rating?
Lords Mobile: Kingdom Wars holds a 4.49-star average from 9,161,830 ratings on Google Play. It currently ranks #25 on the Games · Strategy free chart.
When was Lords Mobile: Kingdom Wars released?
Lords Mobile: Kingdom Wars launched on Google Play on 21.03.2016. Its latest version shipped 30.06.2026.
What does the IAP pricing structure tell us about how Lords Mobile makes money?
The game offers in-app purchases ranging from $0.99 to $299.99, a 300x spread typical of war-strategy games designed to capture both small spenders and whales. At estimated $2.4M–9.6M/month, the monetization likely depends on a small segment of high-value players to reach the upper end of that range.
How established is Lords Mobile in the market?
Released March 21, 2016 (nearly a decade old), with a peak rank of #18 Games · Strategy free in the US and presence in 11 charting countries, the game occupies a stable niche typical of veteran mobile strategy titles rather than trending newcomers.
Why is the revenue band so wide ($2.4M–9.6M/month)?
According to AppCurrents estimates, medium confidence in the model accounts for variance in actual spend patterns and seasonal spikes in war-strategy games. The width reflects typical download-to-revenue inference uncertainty across this genre.