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Hill Climb Racing

Google Play·GamesFree + IAP4.21 (10,587,447)launched 14.0y agoapp updated 1mo agocharts in 1 country
Scout Score
33

Hill Climb Racing generates an estimated $1.0M–$5.5M/month in revenue from 2.2M–8.9M downloads/month on Google Play, according to AppCurrents estimates (updated 2026-09-12).

Estimates updated 12.09.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$1.0M–$5.5M
Est. downloads / month2.2M–8.9M
Estimate confidencemedium
PricingFree + IAP
Rating4.21 ★ (10,587,447 ratings)
CategoryGames
Best chart rank#18 Games · Racing Grossing
Released22.09.2012
App last updated06.08.2026
PlatformAndroid
Est. downloads / mo
2.2M–8.9M
Est. revenue / mo
$1.0M–$5.5M
Rating velocity / day
0
Chart velocity
flat
Peak rank
#6
Days tracked
45
Chart ranks
#18 Games · Racing Grossing#52 Games · Racing Free

Measured monthly estimate · Play installs · medium confidence

About

Hill Climb Racing is free to download and play and includes optional in-app purchases, including random-item purchases. You can disable in-app purchases in your device settings.<br>_______________________<br><br>Play the original classic Hill Climb Racing! Race your way uphill in this physics based driving game, playable offline!<br><br>Meet Bill, the young aspiring uphill racer. He is about to em…

Our take on Hill Climb Racing

Hill Climb Racing is a free-to-play racing game from Fingersoft with enduring chart presence; it has generated an estimated $24M–97M/mo in revenue across 20M–81M/mo downloads.

Working for it
  • Long-standing title released in 2012 with sustained player base: 10,654,059 ratings and a 4.18 average rating.
  • Charting in 11 countries, with a peak rank of #16 in Games · Racing (free, US), indicating consistent mainstream visibility.
  • IAP monetization spans micro-transactions ($0.19) to premium purchases ($123), allowing multiple revenue levers.
Watch-outs
  • Wide revenue and download ranges ($24M–97M/mo and 20M–81M/mo respectively) reflect estimation uncertainty; actual performance may vary significantly month-to-month.
  • Rating count of 10.6M is substantial but does not guarantee daily active user overlap or engagement duration.

Trends & analysis

Chart rank trend

US · category
#6#55
Jun 15Sep 12
Free #52Grossing #18

Why it's surfacing

Scout 33
Newness
3
Grossing newcomer
3
Breakout
2

Ratings & velocity

★ +0.03 in window
Total ratings
11M11M
Jun 15Sep 8
New ratings / day
5380
Aug 6Sep 4

Rating distribution

79% positive · 11M ratings
5
69%
4
10%
3
5%
2
4%
1
12%

Geographic reach

best rank · 1 storefront
us
#18 category

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $2.4M
$9.7M$249k
Jun 8Sep 11
Est. downloads / mo · 4.4M
41M208k
Jun 8Sep 11

In-app purchases

2 tiers
In-app purchase$0
In-app purchase$135

Hill Climb Racing — FAQ

How much money does Hill Climb Racing make?

According to AppCurrents estimates, Hill Climb Racing generates approximately $1.0M–$5.5M per month (medium confidence), modeled from its Google Play chart performance, rating velocity, and monetization signals.

How many downloads does Hill Climb Racing get?

Hill Climb Racing sees an estimated 2.2M–8.9M downloads per month on Google Play, per AppCurrents modeling.

Is Hill Climb Racing free?

Hill Climb Racing is free to download on Google Play, monetizing through in-app purchases.

What is Hill Climb Racing's rating?

Hill Climb Racing holds a 4.21-star average from 10,587,447 ratings on Google Play. It currently ranks #18 on the Games · Racing grossing chart.

When was Hill Climb Racing released?

Hill Climb Racing launched on Google Play on 22.09.2012. Its latest version shipped 06.08.2026.

What in-app purchase prices does Hill Climb Racing offer?

The game offers IAP tiers at $0.19 and $123, suggesting both micro-transaction and premium purchase options.

How many countries is Hill Climb Racing charting in?

Hill Climb Racing is charting in 11 countries, with its best rank being #16 in Games · Racing (free, US).

When was Hill Climb Racing first released?

Hill Climb Racing was released on September 22, 2012, making it over a decade old on the market.

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