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Frostpunk 2

App Store·GamesPaid $44.990.00 (0)launched 1.9y agoapp updated 27d ago
Scout Score
14

Frostpunk 2 generates an estimated $0/month in revenue from 0 downloads/month on the App Store, according to AppCurrents estimates (updated 2026-08-02).

Estimates updated 02.08.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$0
Est. downloads / month0
Estimate confidencelow
PricingPaid $44.99
Rating0.00 ★ (0 ratings)
CategoryGames
Released21.09.2024
App last updated08.07.2026
PlatformiOS
Est. downloads / mo
0
Est. revenue / mo
$0
Rating velocity / day
0
Chart velocity
Peak rank
Days tracked

Modeled monthly estimate · rating velocity · low confidence

About

Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at i…

Trends & analysis

Chart rank trend

US · overall
Collecting rank historyno snapshots so far. Fills in twice daily.

Why it's surfacing

Scout 14
Newness
12
Breakout
4

Ratings & velocity

★ 0 in window
Total ratings
0
Jun 21Jul 28
New ratings / day
10
Jul 2Jul 28

Geographic reach

best rank · 0 storefronts
Collecting storefront coverageno snapshots so far. Fills in twice daily.

Revenue & downloads trend

monthly estimate
Est. revenue / mo · $0
$0
Jun 21Jul 26
Est. downloads / mo · 0
0
Jun 21Jul 26

Update history

3 updates tracked
  • v1.6.127d ago

    Hello Citizens, After receiving your feedback, we are coming back to you with improvements and bugfixes related to the latest patch. Below you will find the full patch notes: General: - Fixed titles for new Sandbox maps. - Crash Fixes: Resolved several boot, runtime, and subsystem crashes that could appear under specific conditions.  Visual and Audio: - Graphics & FX: Fixed flickering cartographic view - Cutscenes: Disabled motion blur during the volcano cutscene for better visual fidelity; ensured Frostland units are hidden during cinematics.  - Audio & Voiceovers: + Implemented audio feedback for big lenses and untangled voiceover levels from being incorrectly managed by three separate audio sliders simultaneously.  .  + SFXs for Tales selection (Utopia Builder Menu) + SFXs for Communities/Factions selection (Utopia Builder Menu) + SFXs for Maps selection (Utopia Builder Menu) + SFXs for base game Big Lenses (18 lenses) (Base Game) + SFXs for sandbox Big Lenses (2 lenses) (Base Game) Interface: - HUD & Navigation: + Added a dedicated tooltip over the deathmeter and enabled full button functionality for the predicted outcome bar.  + Restored proper controller focus to the trust bar on the bottom HUD.  - Text & Tutorials: + Added missing intro text for Twilight Waters and fixed incorrect faction portraits appearing on subsequent panel opens.  + Re-formatted overflowing text strings across German, Russian, and Turkish locales.  + Replaced placeholder screenshots, corrected black circle artifacts, and adjusted formatting for weapon and platoon tutorials.  + Updated Chinese Simplified subtitles for intro & outro cutscenes to match voiceover. -- Thank you for your ongoing feedback! Take care, ~ 11 bit studios team

  • v1.6.01mo ago

    Hello Citizens, After receiving your feedback, we are coming back to you with improvements and bugfixes related to the latest patch. Below you will find the full patch notes: -- General -- Free update content for Utopia Builder - New Utopia Builder map: Twilight waters - New Utopia Builder challenge: Volcanic night -- General Gameplay -- Fixed the issue in calculations which could cause sudden spike in population numbers up to millions ‘Rush Researches’ now lasts 20 weeks instead of 30 and will provide less research speed bonus Technocrats’ ‘Optimize Research’ now provides less research speed bonus Tweaks to multiple Research Institutes research speed boost bonus so the first two institutes provide less of it Slightly lowered base shelter demand of all communities Lowered shelter demand on Captain difficulty level Shelter area traits now provide less of it Decreased population growth speed Sickliness now increases more quicklyquicker for some time after temperature change Slightly tweaked the number of sick people generated by districts and different cold levels Optimized functions that calculate sick people number to reduce randomness and eliminate edge cases Outposts and settlements rebalance aimed to make Frostland gameplay more challenging: - Meagre Coal Mine Frostland team upkeep changed from 10 to 5 Stockpile now lasts for 70 weeks down from 140 -Coal Mining Complex Coal output changed from 400 to 200 -Coal Mining Complex + Coal output changed from 500 to 300 Community upkeep changed from 800 to 1200 Food upkeep changed from 10 to 25 Materials upkeep changed from 30 to 50 - Coal Mining Complex ++ Coal output changed from 600 to 400 Food upkeep changed from 20 to 40 Materials upkeep changed from 60 to 110 - Tar Pits Frostland team upkeep changed from 10 to 5 Stockpile now lasts for 120 weeks down from 240 -Old Derrick Oil output changed from 320 to 200 - Oil Rig Oil output changed from 150 to 100 - Oil Rig + Food upkeep changed from 40 to 25 - Oil Rig ++ Oil Output changed from 250 to 300 Materials upkeep changed from 60 to 110 -Buried Village Frostland team upkeep changed from 10 to 5 Stockpile now lasts for 70 weeks down from 140 - Imperial Smelter Materials output changed from 250 to 200 - Imperial Smelter + Materials output changed from 400 to 300 Frostland team upkeep changed from 10 to 5 Food upkeep changed from 10 to 25 - Imperial Smelter ++ Materials output changed from 600 to 400 Frostland team upkeep changed from 10 to 5 Food upkeep changed from 20 to 40 - Imperial Manufactory Stockpile now lasts for 120 weeks down from 240 - Imperial Manufactory + Frostland team upkeep changed from 10 to 5 Food upkeep changed from 10 to 25 - Imperial Manufactory ++ Frostland team upkeep changed from 10 to 5 Fixed incorrect 300 community upkeep and set it to 2000 Food upkeep changed from 20 to 40 Oil upkeep changed from 60 to 30 - Frozen Whale Outpost Stockpile now lasts for 120 weeks down from 240 - Whaletown + Food output changed from 250 to 200 Frostland team upkeep changed from 10 to 5 Community upkeep changed from 800 to 1200 Materials upkeep changed from 25 to 50 Oil upkeep changed from 10 to 20 - Whaletown ++ Food output changed from 400 to 300 Frostland team upkeep changed from 10 to 5 Community upkeep changed from 1400 to 2000 Materials upkeep changed from 40 to 110 Oil upkeep changed from 20 to 30 -- Interface -- New deaths count widget Construction panel improvements: - Radical buildings are now marked in the construction panel: - Building variants are always visible Quest objectives can now be expanded/collapsed -- Thank you for your ongoing feedback! Take care, ~ 11 bit studios team

  • v1.5.45mo ago

    Hello Citizens, After receiving your feedback, we are coming back to you with improvements and bugfixes related to the latest patch. Below you will find the full patch notes: General Gameplay - Survivalists’ Headquarters territory exploration threat decrease effect now stacks - 'Optimise Inputs' ability no longer lowers the Automaton Factory building output - It is no longer possible to research Criminal Reparation, Guard Immunity, Crime Elimination, Treatment and Housing Distribution policies without a built Council - Air Transport Hub now affects buildings inside the districts - Optimized performance during temperature change events in late game Interface - Major memory and object count optimizations to widgets - Pause game keybinding can now be changed - Improved Affinity emblems visibility on the construction radial - Area Effects for Hubs are now displayed in Research Topic panel - Improved Utopia tree visuals on lower screen resolutions to prevent overlapping - Production district will no longer reset output mode upon district expansion - Fixed Story Mode submenu chapter selection navigation issues on lower screen resolutions - Fixed camera position during negotiations when playing with a controller - Fixed camera rotation being possible on the faction formation screen when playing with a controller - Fixed a softblock when attempting to fulfill the Algorithm promise when playing with a controller - Fixed overlapping prompts in the Council when inspecting delegates - Fixed issues with city chat bubbles disappearing too quickly after The Council voting - Fixed Old Waystation deposit displaying Logistic units count on the tooltip Art - Optimizations to the shadow count aimed to improve gpu and memory performance - Various improvements and fixes to hubs VFX - Increased the size of the Insulated Districts outlines in the Heatmap overlay - Tweaks and improvements to road generation logic around hubs - Minor optimizations to texture compression Other - Fixed a few crashes related to threading and general under-the-hood memory handling operations - Fixed crashing Prologue save states created before 1.5.x patch - Memory optimizations - Localization fixes Thank you for your ongoing feedback! Take care, ~ 11 bit studios team

Frostpunk 2 — FAQ

How many downloads does Frostpunk 2 get?

Frostpunk 2 sees an estimated 0 downloads per month on the App Store, per AppCurrents modeling.

Is Frostpunk 2 free?

Frostpunk 2 is a paid app priced at $44.99 on the App Store.

When was Frostpunk 2 released?

Frostpunk 2 launched on the App Store on 21.09.2024. Its latest version shipped 08.07.2026.

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