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Edge of Lifetime: Second Self

App Store·GamesFree + IAP4.50 (26)launched 8mo agoapp updated 13d agocharts in 3 countries
Scout Score
18

Edge of Lifetime: Second Self generates an estimated $20–$200/month in revenue from 100–600 downloads/month on the App Store, according to AppCurrents estimates (updated 2026-06-17).

Estimates updated 17.06.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$20–$200
Est. downloads / month100–600
Estimate confidencehigh
PricingFree + IAP
Rating4.50 ★ (26 ratings)
CategoryGames
Best chart rank#96 Games · Word Grossing
Released28.09.2025
App last updated04.06.2026
PlatformiOS
Est. downloads / mo
100–600
Est. revenue / mo
$20–$200
Rating velocity / day
0
Chart velocity
▼ 13/day
Peak rank
#83
Days tracked
2
Chart ranks
#96 Games · Word Grossing

Modeled monthly estimate · rating velocity · high confidence

About

Live. Learn. Die. Repeat. Alien forces invade Earth. Humanity is losing war. An ordinary civilian is sent to the front lines. Death is not the end — it sends you back to the beginning, trapped in an endless loop. This is a text-based life simulation built around repetition and mastery. Every day, you decide how to spend your limited time and energy: study new knowledge, train skills, work jobs, r…

Trends & analysis

Chart rank trend

US · category
#83#96
Jun 15Jun 16
Grossing #96

Why it's surfacing

Scout 18
Newness
30
Breakout
3
Momentum
0

Ratings & velocity

★ +0.02 in window
Total ratings
2625
Jun 4Jun 13
New ratings / day
10
Jun 5Jun 13

Rating distribution

88% positive · 25 ratings
5
80%
4
8%
3
0%
2
4%
1
8%

Geographic reach

best rank · 3 storefronts
tw
#5 category
us
#96 category
de
#97 category

Revenue & downloads trend

ARPU $0
Est. revenue / mo · $54
$436$0
Jun 4Jun 17
Est. downloads / mo · 275
2k0
Jun 4Jun 17

In-app purchases

10 tiers
Traveler's Gift Pack$1
Paid check-in$1
0.99$$ Pack$1
Lifetime card$3
Time Space Weekly Card$3
Multi in one gift package$5
Resource Monthly Card$5
Acceleration Monthly Card$5

Update history

1 update tracked
  • v2.700.113d ago

    1. Bug Fix: Starships exceeding blueprint limits can be built under certain circumstances in the Starfall Wormhole. 2. Bug Fix: When the Alliance member count exceeds level 1, new members cannot be approved even if the member limit is not reached. 3. Optimization: Energy details pop-up on the main interface now includes an energy description. 4. Optimization: Alliance level upgrade effect preview for Alliance members and Boss Challenge Dock Space added to the Alliance main interface. 5. Bug Fix: Alliance Starship Components and Alliance Flagship Components displayed incorrectly in Alliance Exchange. Due to the display error, after correction, the original Alliance Starship Component will become the Alliance Flagship Component, and vice versa. This item is for future updates and currently has no practical use.

Edge of Lifetime: Second Self — FAQ

How much money does Edge of Lifetime: Second Self make?

According to AppCurrents estimates, Edge of Lifetime: Second Self generates approximately $20–$200 per month (high confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.

How many downloads does Edge of Lifetime: Second Self get?

Edge of Lifetime: Second Self sees an estimated 100–600 downloads per month on the App Store, per AppCurrents modeling.

Is Edge of Lifetime: Second Self free?

Edge of Lifetime: Second Self is free to download on the App Store, monetizing through in-app purchases.

What is Edge of Lifetime: Second Self's rating?

Edge of Lifetime: Second Self holds a 4.50-star average from 26 ratings on the App Store. It currently ranks #96 on the Games · Word grossing chart.

When was Edge of Lifetime: Second Self released?

Edge of Lifetime: Second Self launched on the App Store on 28.09.2025. Its latest version shipped 04.06.2026.

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