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Edge of Lifetime: Second Self

App Store·GamesFree + IAP4.39 (28)launched 10mo agoapp updated 2mo agocharts in 8 countries
Scout Score
17

Edge of Lifetime: Second Self generates an estimated $60–$400/month in revenue from 70–300 downloads/month on the App Store, according to AppCurrents estimates (updated 2026-08-02).

Estimates updated 02.08.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$60–$400
Est. downloads / month70–300
Estimate confidencelow
PricingFree + IAP
Rating4.39 ★ (28 ratings)
CategoryGames
Best chart rank#77 Games · Word Grossing
Released28.09.2025
App last updated04.06.2026
PlatformiOS
Est. downloads / mo
70–300
Est. revenue / mo
$60–$400
Rating velocity / day
0
Chart velocity
▼ 1/day
Peak rank
#58
Days tracked
14
Chart ranks
#77 Games · Word Grossing

Modeled monthly estimate · rating velocity · low confidence

About

Live. Learn. Die. Repeat. Alien forces invade Earth. Humanity is losing war. An ordinary civilian is sent to the front lines. Death is not the end — it sends you back to the beginning, trapped in an endless loop. This is a text-based life simulation built around repetition and mastery. Every day, you decide how to spend your limited time and energy: study new knowledge, train skills, work jobs, r…

Trends & analysis

Chart rank trend

US · category
#58#100
Jun 15Jul 21
Grossing #77

Why it's surfacing

Scout 17
Newness
30
Breakout
3

Ratings & velocity

★ -0.09 in window
Total ratings
2825
Jun 4Jul 29
New ratings / day
10
Jun 5Jul 29

Rating distribution

88% positive · 25 ratings
5
80%
4
8%
3
0%
2
4%
1
8%

Geographic reach

best rank · 8 storefronts
tw
#5 category
ca
#69 category
br
#72 category
us
#77 category
fr
#79 category
au
#93 category
de
#96 category
jp
#98 category

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $152
$3k$0
Jun 4Aug 2
Est. downloads / mo · 143
2k0
Jun 4Aug 2

In-app purchases

10 tiers
Traveler's Gift Pack$1
Paid check-in$1
0.99$$ Pack$1
Lifetime card$3
Time Space Weekly Card$3
Multi in one gift package$5
Resource Monthly Card$5
Acceleration Monthly Card$5

Update history

1 update tracked
  • v2.700.12mo ago

    1. Bug Fix: Starships exceeding blueprint limits can be built under certain circumstances in the Starfall Wormhole. 2. Bug Fix: When the Alliance member count exceeds level 1, new members cannot be approved even if the member limit is not reached. 3. Optimization: Energy details pop-up on the main interface now includes an energy description. 4. Optimization: Alliance level upgrade effect preview for Alliance members and Boss Challenge Dock Space added to the Alliance main interface. 5. Bug Fix: Alliance Starship Components and Alliance Flagship Components displayed incorrectly in Alliance Exchange. Due to the display error, after correction, the original Alliance Starship Component will become the Alliance Flagship Component, and vice versa. This item is for future updates and currently has no practical use.

Edge of Lifetime: Second Self — FAQ

How much money does Edge of Lifetime: Second Self make?

According to AppCurrents estimates, Edge of Lifetime: Second Self generates approximately $60–$400 per month (low confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.

How many downloads does Edge of Lifetime: Second Self get?

Edge of Lifetime: Second Self sees an estimated 70–300 downloads per month on the App Store, per AppCurrents modeling.

Is Edge of Lifetime: Second Self free?

Edge of Lifetime: Second Self is free to download on the App Store, monetizing through in-app purchases.

What is Edge of Lifetime: Second Self's rating?

Edge of Lifetime: Second Self holds a 4.39-star average from 28 ratings on the App Store. It currently ranks #77 on the Games · Word grossing chart.

When was Edge of Lifetime: Second Self released?

Edge of Lifetime: Second Self launched on the App Store on 28.09.2025. Its latest version shipped 04.06.2026.

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