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Digicity: City Builder

App Store·GamesFree + IAP★ 5.00 (5)launched 23d agoapp updated 9d ago
Scout Score
42

Digicity: City Builder generates an estimated $100–$700/month in revenue from 100–600 downloads/month on the App Store, according to AppCurrents estimates (updated 2026-10-02).

Estimates updated 02.10.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$100–$700
Est. downloads / month100–600
Estimate confidencelow
PricingFree + IAP
Rating5.00 ★ (5 ratings)
CategoryGames
Released09.09.2026
App last updated22.09.2026
PlatformiOS
Est. downloads / mo
100–600
Est. revenue / mo
$100–$700
Rating velocity / day
0
Chart velocity
—
Peak rank
—
Days tracked
—

Modeled monthly estimate · rating velocity · low confidence

About

Digicity is a city builder for iPhone, iPad and Mac. You get a 128x128 map, a handful of tools, and a clock that starts in 1900. Zone land as residential, commercial or industrial, at light, medium or heavy density — then watch what you zoned decide for itself whether to grow. Nothing appears because you placed it. Buildings arrive when the demand is there, the power reaches, the water arrives and…

Trends & analysis

Chart rank trend

US · overall
Collecting rank history — no snapshots so far. Fills in twice daily.

Why it's surfacing

Scout 42
Newness
100
Breakout
11

Ratings & velocity

Total ratings
5
Sep 26
New ratings / day
Collecting history — no snapshots so far. Fills in twice daily.

Rating distribution

100% positive · 5 ratings
5★
100%
4★
0%
3★
0%
2★
0%
1★
0%

Geographic reach

best rank · 0 storefronts
Collecting storefront coverage — no snapshots so far. Fills in twice daily.

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $276
$276
Sep 26
Est. downloads / mo · 258
258
Sep 26

In-app purchases

6 tiers
Scenario: 2010 onword$2
Scenario: 1970-2010$2
Scenario: 1930-1970$2
Scenario: 1900-1930$2
Save your cities$10
Everything, forever$20

Update history

1 update tracked
  • v26.99d ago

    Digicity now runs on iPhone. The whole game, not a trimmed one — the same 128x128 map, the same simulation, the same saves. Hold the phone sideways: iPhone play is landscape only, because a landscape phone is short and wide and that is the dimension the layout had to answer to. The tool palette became a drawer that slides over the city and closes the moment you pick a tool. On iPad nothing has moved. Four eras that each bring something. In Scenario, an era's buildings now wait for that era, so reaching 1970 and reaching 2010 each hand you something new instead of everything arriving at once in 1930. The Service Era and The Logistics Era are both on sale now — the purchase screen used to stop at 1969 and tell you that was as far as the game went. Your grid can be overloaded. From 2010 a power plant is an amount of electricity, not just a circle on the map. A district drawing more than its plants supply goes dark at its edges, and the five plants finally differ in something other than reach: a wind turbine carries a hamlet, a nuclear plant carries a city. The 2010 report card grades whether your power and water kept up. Three ways to make power without burning anything — a Hydro Plant beside water, a Wind Turbine on high ground, and a Nuclear Plant anywhere you can afford one. None of them touches your air or your groundwater. Bus and train terminals, which extend how far your commute reaches without laying any track — but only if people can already get to the terminal. Water you can ruin. Industry and coal plants on the shore tip into the water beside them. A river that reaches the edge of the map carries it away; a lake with no outlet keeps it for decades. The tile inspector tells you which kind you are looking at before you build. The groundwater under your city can go bad the same way. Two new overlays — Road Access, so you can see which lots are stranded in the middle of a deep block, and Elevation, because "is this flat?" was unanswerable. A tram line is a street now, and lots along it grow. Laying track used to carry your passengers and develop absolutely nothing. Founding a city no longer means hunting for the spot. Scenario tints every legal site for your port, university or hospital and counts them, with Next site to walk the camera between them. Your map has woods on it.

Digicity: City Builder — FAQ

How much money does Digicity: City Builder make?

According to AppCurrents estimates, Digicity: City Builder generates approximately $100–$700 per month (low confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.

How many downloads does Digicity: City Builder get?

Digicity: City Builder sees an estimated 100–600 downloads per month on the App Store, per AppCurrents modeling.

Is Digicity: City Builder free?

Digicity: City Builder is free to download on the App Store, monetizing through in-app purchases.

What is Digicity: City Builder's rating?

Digicity: City Builder holds a 5.00-star average from 5 ratings on the App Store.

When was Digicity: City Builder released?

Digicity: City Builder launched on the App Store on 09.09.2026. Its latest version shipped 22.09.2026.

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