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Defend the Castle: Card TD

App Store·GamesFree + IAP3.20 (70)launched 1.2y agoapp updated 13d ago
Scout Score
13

Defend the Castle: Card TD generates an estimated $400–$3k/month in revenue from 400–2k downloads/month on the App Store, according to AppCurrents estimates (updated 2026-08-02).

Estimates updated 02.08.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$400–$3k
Est. downloads / month400–2k
Estimate confidencelow
PricingFree + IAP
Rating3.20 ★ (70 ratings)
CategoryGames
Released05.06.2025
App last updated23.07.2026
PlatformiOS
Est. downloads / mo
400–2k
Est. revenue / mo
$400–$3k
Rating velocity / day
0
Chart velocity
Peak rank
Days tracked

Modeled monthly estimate · rating velocity · low confidence

About

DECK BUILDING TOWER DEFENSE Defend your castle against hordes of enemies! Build your tower card deck and rank up your towers to defeat increasingly powerful monsters! COLLECT AND LEVEL UP Collect elemental cards and build versatile decks to crush any foes that attack your castle. Craft your strategy and advance through increasingly difficult levels and enemies! TOWER CARD FUSION Combine tower…

Trends & analysis

Chart rank trend

US · overall
Collecting rank historyno snapshots so far. Fills in twice daily.

Why it's surfacing

Scout 13
Newness
12
Momentum
2
Breakout
1

Ratings & velocity

★ -0.26 in window
Total ratings
7054
Jun 17Aug 5
New ratings / day
10
Jun 27Aug 5

Rating distribution

57% positive · 54 ratings
5
46%
4
11%
3
7%
2
13%
1
22%

Geographic reach

best rank · 0 storefronts
Collecting storefront coverageno snapshots so far. Fills in twice daily.

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $1k
$2k$0
Jun 5Aug 2
Est. downloads / mo · 991
2k219
Jun 5Aug 2

In-app purchases

10 tiers
Pile of Gems$2
Starter Pack$3
Endless Deals A - Tier 03$3
Endless Deals A - Tier 07$3
Endless Deals C - Tier 03$3
Bag of Gems$5
King's Pass$10
Bucket of Gems$10

Update history

5 updates tracked
  • v7.1.113d ago

    Massive PvP Rework: ∙ Adjustments to a variety of existing Towers and Monsters ∙ New PvP energy system ∙ New PvP battle layouts ∙ Improved deck power calculation ∙ Updated PvP matchmaking logic ∙ Revamped UI/UX ∙ New Common, Uncommon, Rare, and Epic Monsters ∙ And more! Complete Horde Overhaul: ∙ New special Zombies ∙ Three new five-path Horde battle layouts with 12 Tower slots ∙ New Danger Level mechanic ∙ Improved Horde scoring system ∙ Nicer visuals ∙ And more! Various other improvements and bug fixes.

  • v7.1.023d ago

    Massive PvP Rework: ∙ Adjustments to a variety of existing Towers and Monsters ∙ New PvP energy system ∙ New PvP battle layouts ∙ Improved deck power calculation ∙ Updated PvP matchmaking logic ∙ Revamped UI/UX ∙ New Common, Uncommon, Rare, and Epic Monsters ∙ And more! Complete Horde Overhaul: ∙ New special Zombies ∙ Three new five-path Horde battle layouts with 12 Tower slots ∙ New Danger Level mechanic ∙ Improved Horde scoring system ∙ Nicer visuals ∙ And more! Various other improvements and bug fixes.

  • v7.0.11mo ago

    Massive PvP Rework: ∙ Adjustments to a variety of existing Towers and Monsters ∙ New PvP energy system ∙ New PvP battle layouts ∙ Improved deck power calculation ∙ Updated PvP matchmaking logic ∙ Revamped UI/UX ∙ New Common, Uncommon, Rare, and Epic Monsters ∙ And more! Complete Horde Overhaul: ∙ New special Zombies ∙ Three new five-path Horde battle layouts with 12 Tower slots ∙ New Danger Level mechanic ∙ Improved Horde scoring system ∙ Nicer visuals ∙ And more! Various other improvements and bug fixes.

  • v7.0.01mo ago

    Massive PvP Rework: ∙ Adjustments to a variety of existing Towers and Monsters ∙ New PvP energy system ∙ New PvP battle layouts ∙ Improved deck power calculation ∙ Updated PvP matchmaking logic ∙ Revamped UI/UX ∙ New Common, Uncommon, Rare, and Epic Monsters ∙ And more! Complete Horde Overhaul: ∙ New special Zombies ∙ Three new five-path Horde battle layouts with 12 Tower slots ∙ New Danger Level mechanic ∙ Improved Horde scoring system ∙ Nicer visuals ∙ And more! Various other improvements and bug fixes.

  • v6.1.22mo ago

    New Towers: ∙ Megaphones (Epic Anti-Taunt) ∙ Balloons (Rare Anti-Air) ∙ Elemental Needles (8 more Uncommon Towers to accompany the existing Metal Needle) Signature Tower Sets (three related cards from Common to Rare): ∙ Cold: Snowball, Handful of Snowballs (formerly Ice Cube), Pile of Snowballs (new!) ∙ Earth: Small Rock (formerly Bone), Rock (formerly Small Rock), Big Rock (formerly Boulder) ∙ Electric: Small Lightning (formerly Small Spark), Lightning (new!), Big Lightning (formerly Lightning) ∙ Fire: Small Fireball (formerly Fire Bolt), Fireball (new!), Big Fireball (new!) ∙ Metal: Shuriken (demoted to Common), Kunai (demoted to Uncommon), Sai (new!) ∙ Nature: Kiwi (formerly Pea Shooter), Pear (formerly Tomato), Melon (new!) ∙ Poison: Small Poison Mushroom (formerly Rotten Egg), Poison Mushroom (new!), Big Poison Mushroom (new!) ∙ Water: Droplet, Bubble, Big Bubble (new!) ∙ Wind: Small Handfan (formerly Handfan), Handfan (new!), Big Handfan (formerly Cloud) Level Progression update: ∙ Four new themes added ∙ New rotation: Nature > Desert > Snow > Water > Lava > Poison > Electric > Metal > Wind New Tower Properties: ∙ Taunt Block (Megaphones): Blocks taunt for monsters within tower range ∙ Spectral (Rays and Gargoyles): Can target and damage Ghost monsters ∙ Seedlings (Kiwi, Pear, Melon): Spawned on impact, they chase after monsters and deal damage upon hit Taunt buff: ∙ Permanent taunt: Activates on spawn and persists until death (can be temporarily suppressed by Taunt Block) ∙ Golems are sturdier to allow them to taunt longer Trident nerf: ∙ Fire rate significantly slowed down to shift the tower's role toward being a tank counter rather than an all-rounder Explosion Radius category update: ∙ Size labels tweaked to better reflect the radius ∙ For example, Bottles' labels are now Small to Big instead of Big to Very Big (actual pool sizes remain unchanged)

Defend the Castle: Card TD — FAQ

How much money does Defend the Castle: Card TD make?

According to AppCurrents estimates, Defend the Castle: Card TD generates approximately $400–$3k per month (low confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.

How many downloads does Defend the Castle: Card TD get?

Defend the Castle: Card TD sees an estimated 400–2k downloads per month on the App Store, per AppCurrents modeling.

Is Defend the Castle: Card TD free?

Defend the Castle: Card TD is free to download on the App Store, monetizing through in-app purchases.

What is Defend the Castle: Card TD's rating?

Defend the Castle: Card TD holds a 3.20-star average from 70 ratings on the App Store.

When was Defend the Castle: Card TD released?

Defend the Castle: Card TD launched on the App Store on 05.06.2025. Its latest version shipped 23.07.2026.

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