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Castle Clash: World Ruler

Google Play·GamesFree + IAP4.44 (5,029,306)launched 13.1y agoapp updated 14d agocharts in 1 country
Scout Score
31

Castle Clash: World Ruler generates an estimated $42k–$230k/month in revenue from 90k–370k downloads/month on Google Play, according to AppCurrents estimates (updated 2026-09-11).

Estimates updated 11.09.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$42k–$230k
Est. downloads / month90k–370k
Estimate confidencemedium
PricingFree + IAP
Rating4.44 ★ (5,029,306 ratings)
CategoryGames
Best chart rank#194 Games · Strategy Grossing
Released25.07.2013
App last updated28.08.2026
PlatformAndroid
Est. downloads / mo
90k–370k
Est. revenue / mo
$42k–$230k
Rating velocity / day
0
Chart velocity
flat
Peak rank
#160
Days tracked
23
Chart ranks
#194 Games · Strategy Grossing

Measured monthly estimate · Play installs · medium confidence

About

★★★Flowers bloom, melodies sing, as Castle Clash invites you to celebrate a new decade together!★★★<br><br>Narcia&#39;s new gameplay, Crown of Thorns, is here! Participate as one Guild in intense battles between the kingdoms and duchies of Narcia. Compete against and defeat the enemy Hero Faction! Who will dominate the world of Narcia and claim the crown of supreme glory?<br><br>Join the battle an…

Our take on Castle Clash: World Ruler

Castle Clash: World Ruler is a free-to-play strategy game that has maintained a substantial player base over more than a decade, with an estimated $1.1M–4.3M in monthly revenue driven by IAP.

Working for it
  • Long-established title: released July 25, 2013, with consistent updates (latest version dated June 3, 2026).
  • Strong engagement metrics: 5,053,191 total ratings with a 4.44 average rating.
  • Proven monetization: IAP tiers range from $0.99 to $99.99, generating an estimated $1.1M–4.3M monthly revenue from 899k–3.6M estimated monthly downloads.
Watch-outs
  • Charts at #191 in Strategy games (US), indicating it competes in a saturated category despite longevity.
  • Wide revenue and download bands reflect uncertainty in exact figures; actual performance may fluctuate significantly.

Trends & analysis

Chart rank trend

US · category
#160#200
Jun 15Sep 11
Free #199Grossing #194

Why it's surfacing

Scout 31
Newness
3
Breakout
2
Climber
0
Momentum
0
Grossing newcomer
0

Ratings & velocity

★ 0 in window
Total ratings
5.0M5.0M
Jul 6Sep 8
New ratings / day
410
Aug 3Aug 27

Rating distribution

86% positive · 5.0M ratings
5
73%
4
13%
3
6%
2
2%
1
6%

Geographic reach

best rank · 1 storefront
us
#194 category

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $97k
$2.2M$0
Jun 8Sep 10
Est. downloads / mo · 181k
4.5M91k
Jun 8Sep 10

In-app purchases

2 tiers
In-app purchase$1
In-app purchase$100

Castle Clash: World Ruler — FAQ

How much money does Castle Clash: World Ruler make?

According to AppCurrents estimates, Castle Clash: World Ruler generates approximately $42k–$230k per month (medium confidence), modeled from its Google Play chart performance, rating velocity, and monetization signals.

How many downloads does Castle Clash: World Ruler get?

Castle Clash: World Ruler sees an estimated 90k–370k downloads per month on Google Play, per AppCurrents modeling.

Is Castle Clash: World Ruler free?

Castle Clash: World Ruler is free to download on Google Play, monetizing through in-app purchases.

What is Castle Clash: World Ruler's rating?

Castle Clash: World Ruler holds a 4.44-star average from 5,029,306 ratings on Google Play. It currently ranks #194 on the Games · Strategy grossing chart.

When was Castle Clash: World Ruler released?

Castle Clash: World Ruler launched on Google Play on 25.07.2013. Its latest version shipped 28.08.2026.

What in-app purchase price points does Castle Clash offer?

The game offers IAP tiers at $0.99 and $99.99, spanning impulse purchases to premium spending.

How established is Castle Clash compared to other strategy games?

Released on July 25, 2013, Castle Clash has been active for over 12 years and currently ranks #191 in Strategy games in the US, placing it in the mid-tier of a competitive category.

What do the download estimates suggest about player acquisition?

An estimated 899k–3.6M monthly downloads indicates the game retains a viable player funnel, though the wide range reflects volatility in monthly acquisition patterns.

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