CapForge: Football GM 2026
CapForge: Football GM 2026 generates an estimated $2k–$40k/month in revenue from 2k–10k downloads/month on the App Store, according to AppCurrents estimates (updated 2026-10-02).
| Est. revenue / month | $2k–$40k |
|---|---|
| Est. downloads / month | 2k–10k |
| Estimate confidence | medium |
| Pricing | Paid $2.99 |
| Rating | 4.81 ★ (91 ratings) |
| Category | Games |
| Best chart rank | #8 Games · Sports Paid |
| Released | 06.08.2026 |
| App last updated | 26.09.2026 |
| Platform | iOS |
Modeled monthly estimate · rating velocity · medium confidence
About
If you play fantasy football, you already know the good part. Draft day. Arguing about a guy nobody else rates. Being right about him in November. This is that, except he's actually yours. You don't rent him for a season and hand him back. You draft him, you handle his contracts, you extend him or you let him walk, and a decade later he's either going into the Hall of Fame with your name on the p…
Trends & analysis
Chart rank trend
US · categoryWhy it's surfacing
Scout 44Ratings & velocity
★ 0 in windowRating distribution
95% positive · 59 ratingsGeographic reach
best rank · 1 storefrontRevenue & downloads trend
ARPU $2Update history
12+ updates tracked- v1.4.15d ago
Faster, with smarter trades - New leagues build much faster. Simming a week, the end of a season and the draft's AUTO TO MY PICK / SIM REST no longer freeze the screen. - AI trade offers make more sense: a club offers you only one player per position and keeps its young franchise QB. - The locker room shows full player rows, and text on the player card no longer scrolls under its header. - Player portraits and family skin tones are more varied and better matched. - Draft-day starts are fixed: every club sets aside its rookie money and opens without practice squads. - The free agent board shows backup kickers and punters only on the K/P tab. - Fixes: several crashes, other clubs' CHARTS tab, the hub strength bar and calendar line, and NEW GAME ▸ VIEW TEAM is now view-only.
- v1.4.07d ago
Bug fixes and improvements - Injured players can return in the same game, and standings mark eliminated clubs. - New CHAMPS tab under League Records & Awards, plus a rewritten in-game guide. - Smarter late-game decisions and more realistic game film. - Bug fixes: a draft-day trade crash, an Android draft board freeze, and general stability.
- v1.3.89d ago
Realism updates, bug fixes and prep for Capforge Pro.
- v1.3.710d ago
Draft hub, football families, smarter coaches. DRAFT & TRADES • Everything draft now lives in Market > Draft, including a new My Picks tab. • Trade Block and Trades are merged into one Trade Center. • Draft-day trades now show their cap impact, just like in-season deals. YOUR LEAGUE • Football families: sons and younger brothers of players turn up in draft classes as Legacy and Brother prospects. • The weakest clubs start a new league carrying dead money, so rebuilds take time. • Retiring players stay on your roster, marked Retiring, until re-signing. ON THE FIELD • Minor knocks like cramps or a stinger end a player's day, not his week. • Coaches pull a quarterback having a disaster. In games you play, you're asked first. • Play-callers lean on the run when passing isn't working. ROSTER • You can't kick off without enough healthy starters at a position. The game promotes your own practice-squad player before signing a free agent. • AI clubs now fill thin position groups too. LOOK & FEEL • The player card shows OVR in the same rating cube as the roster. • Cleaner club banners.
- v1.3.611d ago
In-season player growth, and playbooks that actually get learned • Young players now improve during the season, a little each week, instead of only between seasons. Most of a year's growth still lands in the offseason. • The weekly summary after your games lists your players who improved that week under PLAYER GROWTH. A rookie your scouts are still grading shows Improving instead of a rating. • Rookies you draft and practice-squad signings now learn your playbook properly; they start at the level training camp gives them and climb each week, instead of sitting at 0% all season. • A player who knows your playbook now shows a green book on his roster row; one still learning shows how far along he is. • Your schedule names each opponent instead of abbreviating them, and long matchups no longer get cut off. • Opening a player from a trade in his transaction history now returns you to that trade when you swipe down, instead of dropping you back to the list. • Fixes and polish: TAG LATER now names the season a player's deal actually runs through, and the LAST WAVE card on the free-agency screen fits its row.
CapForge: Football GM 2026 — FAQ
How much money does CapForge: Football GM 2026 make?
According to AppCurrents estimates, CapForge: Football GM 2026 generates approximately $2k–$40k per month (medium confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.
How many downloads does CapForge: Football GM 2026 get?
CapForge: Football GM 2026 sees an estimated 2k–10k downloads per month on the App Store, per AppCurrents modeling.
Is CapForge: Football GM 2026 free?
CapForge: Football GM 2026 is a paid app priced at $2.99 on the App Store.
What is CapForge: Football GM 2026's rating?
CapForge: Football GM 2026 holds a 4.81-star average from 91 ratings on the App Store. It currently ranks #8 on the Games · Sports paid chart.
When was CapForge: Football GM 2026 released?
CapForge: Football GM 2026 launched on the App Store on 06.08.2026. Its latest version shipped 26.09.2026.