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Animation Throwdown: CCG

App Store·GamesFree + IAP4.73 (42,731)launched 9.9y agoapp updated 7d agocharts in 8 countries
Scout Score
32

Animation Throwdown: CCG generates an estimated $7k–$36k/month in revenue from 7k–29k downloads/month on the App Store, according to AppCurrents estimates (updated 2026-07-27).

Estimates updated 27.07.2026 · How we estimate · Ranges reflect model confidence, not exact figures.
Est. revenue / month$7k–$36k
Est. downloads / month7k–29k
Estimate confidencelow
PricingFree + IAP
Rating4.73 ★ (42,731 ratings)
CategoryGames
Best chart rank#70 Games · Adventure Grossing
Released14.09.2016
App last updated20.07.2026
PlatformiOS
Est. downloads / mo
7k–29k
Est. revenue / mo
$7k–$36k
Rating velocity / day
5
Chart velocity
▲ 3/day
Peak rank
#41
Days tracked
54
Chart ranks
#70 Games · Adventure Grossing

Modeled monthly estimate · rating velocity · low confidence

About

Animation Throwdown is the collectible card game that lets you collect cards and battle with characters from your favorite shows! Collect cards featuring characters and moments from your favorite cartoons. FAMILY GUY, FUTURAMA, AMERICAN DAD, KING OF THE HILL, BOB’S BURGERS and FX’s ARCHER duke it out in Animation Throwdown’s epic CCG! PVP battles let you duel other players in strategic head-to-h…

Trends & analysis

Chart rank trend

US · category
#41#100
Jun 4Jul 28
Grossing #70

Why it's surfacing

Scout 32
Momentum
11
Climber
4
Newness
3
Breakout
2
Grossing newcomer
2

Ratings & velocity

★ 0 in window
Total ratings
43k42k
Jun 4Jul 28
New ratings / day
130
Jun 5Jul 28

Rating distribution

95% positive · 42k ratings
5
83%
4
11%
3
2%
2
1%
1
2%

Geographic reach

best rank · 8 storefronts
ca
#59 category
us
#70 category
au
#72 category
de
#87 category
fr
#91 category
gb
#94 category
kr
#94 category
br
#96 category

Revenue & downloads trend

ARPU $1
Est. revenue / mo · $15k
$122k$966
Jun 4Jul 27
Est. downloads / mo · 14k
114k8k
Jun 4Jul 27

In-app purchases

9 tiers
Limited Time Pack$3
Time Limited Pack$5
Small Gem Pack$5
Get it now! Time Limited Pack$5
VIP Card$10
Special Pack$10
Medium Gem Pack$10
Exclusive! Limited Time Pack$20

Update history

8 updates tracked
  • v1.178.27d ago

    New Features & Improvements + Added support for purchasing name changes - Players can now change their own name in their Player Profile! Please note that you are limited to one change every 30 days. The first name change is free, but additional name changes will cost 500 gems. + Removed Mythics from the pool of cards available for recycling - You cannot recycle a Mythic card, so they were just taking up visual space! + Added the ability to click on hero skills in the combat HUD to see their description + Updated hero skill priority in the combat HUD to show skills over the global health bonus + Improved the descriptions of most status effects when clicked via the card info/hero info popups + Added color coding to status effects + Optimized some of the deck code; some operations in that screen should be a bit faster now + Updated the card info popup to open on the combo tab instead of info when inspecting cards on the mastery pod + Reduced some of the lag noticeable after making an API call by removing some excessively aggressive garbage collection Bug Fixes + Fixed clipping issue with locked title borders and padlock icons + Fixed a bug in which cards could get visually duplicated when upgraded in Recycle menu + Fixed resolution scaling issues on web + Fixed that the game would launch in fullscreen on web + Fixed a soft-lock during the upgrade tutorial when players closed the popup mid-upgrade animation + Fixed the card info popup filters getting reset when scrolling through different cards with the arrow buttons + Fixed the card inventory getting reset to the beginning after buying back a card + Fixed the card inventory getting reset to the beginning after applying a foil + Fixed the “New!” tag being shown on cards just because they were on a collection regardless if they were new or not + Fixed some instances in which the collections UI could be interacted with while a reward animation was playing + Fixed title rewards not displaying properly if they were the only reward received + Fixed the tutorial dialogue being affected by the device safe region offsets

  • v1.178.117d ago

    New Features & Improvements + Added support for purchasing name changes - Players can now change their own name in their Player Profile! Please note that you are limited to one change every 30 days. The first name change is free, but additional name changes will cost 500 gems. + Removed Mythics from the pool of cards available for recycling - You cannot recycle a Mythic card, so they were just taking up visual space! + Added the ability to click on hero skills in the combat HUD to see their description + Updated hero skill priority in the combat HUD to show skills over the global health bonus + Improved the descriptions of most status effects when clicked via the card info/hero info popups + Added color coding to status effects + Optimized some of the deck code; some operations in that screen should be a bit faster now + Updated the card info popup to open on the combo tab instead of info when inspecting cards on the mastery pod + Reduced some of the lag noticeable after making an API call by removing some excessively aggressive garbage collection Bug Fixes + Fixed clipping issue with locked title borders and padlock icons + Fixed a bug in which cards could get visually duplicated when upgraded in Recycle menu + Fixed resolution scaling issues on web + Fixed that the game would launch in fullscreen on web + Fixed a soft-lock during the upgrade tutorial when players closed the popup mid-upgrade animation + Fixed the card info popup filters getting reset when scrolling through different cards with the arrow buttons + Fixed the card inventory getting reset to the beginning after buying back a card + Fixed the card inventory getting reset to the beginning after applying a foil + Fixed the “New!” tag being shown on cards just because they were on a collection regardless if they were new or not + Fixed some instances in which the collections UI could be interacted with while a reward animation was playing + Fixed title rewards not displaying properly if they were the only reward received + Fixed the tutorial dialogue being affected by the device safe region offsets

  • v1.178.027d ago

    New Features & Improvements + Added support for purchasing name changes - Players can now change their own name in their Player Profile! Please note that you are limited to one change every 30 days. The first name change is free, but additional name changes will cost 500 gems. + Removed Mythics from the pool of cards available for recycling - You cannot recycle a Mythic card, so they were just taking up visual space! + Added the ability to click on hero skills in the combat HUD to see their description + Updated hero skill priority in the combat HUD to show skills over the global health bonus + Improved the descriptions of most status effects when clicked via the card info/hero info popups + Added color coding to status effects + Optimized some of the deck code; some operations in that screen should be a bit faster now + Updated the card info popup to open on the combo tab instead of info when inspecting cards on the mastery pod + Reduced some of the lag noticeable after making an API call by removing some excessively aggressive garbage collection Bug Fixes + Fixed clipping issue with locked title borders and padlock icons + Fixed a bug in which cards could get visually duplicated when upgraded in Recycle menu + Fixed resolution scaling issues on web + Fixed that the game would launch in fullscreen on web + Fixed a soft-lock during the upgrade tutorial when players closed the popup mid-upgrade animation + Fixed the card info popup filters getting reset when scrolling through different cards with the arrow buttons + Fixed the card inventory getting reset to the beginning after buying back a card + Fixed the card inventory getting reset to the beginning after applying a foil + Fixed the “New!” tag being shown on cards just because they were on a collection regardless if they were new or not + Fixed some instances in which the collections UI could be interacted with while a reward animation was playing + Fixed title rewards not displaying properly if they were the only reward received + Fixed the tutorial dialogue being affected by the device safe region offsets

  • v1.177.31mo ago

    Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff. - Bug fixes!

  • v1.177.21mo ago

    Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff. - Bug fixes!

Animation Throwdown: CCG — FAQ

How much money does Animation Throwdown: CCG make?

According to AppCurrents estimates, Animation Throwdown: CCG generates approximately $7k–$36k per month (low confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.

How many downloads does Animation Throwdown: CCG get?

Animation Throwdown: CCG sees an estimated 7k–29k downloads per month on the App Store, per AppCurrents modeling.

Is Animation Throwdown: CCG free?

Animation Throwdown: CCG is free to download on the App Store, monetizing through in-app purchases.

What is Animation Throwdown: CCG's rating?

Animation Throwdown: CCG holds a 4.73-star average from 42,731 ratings on the App Store. It currently ranks #70 on the Games · Adventure grossing chart.

When was Animation Throwdown: CCG released?

Animation Throwdown: CCG launched on the App Store on 14.09.2016. Its latest version shipped 20.07.2026.

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