A-RedBall generates an estimated $80–$500/month in revenue from 90–400 downloads/month on the App Store, according to AppCurrents estimates (updated 2026-08-02).
| Est. revenue / month | $80–$500 |
|---|---|
| Est. downloads / month | 90–400 |
| Estimate confidence | low |
| Pricing | Free + IAP |
| Rating | 3.86 ★ (200 ratings) |
| Category | Games |
| Released | 08.12.2016 |
| App last updated | 15.03.2019 |
| Platform | iOS |
Modeled monthly estimate · rating velocity · low confidence
About
The most challenge (exploring/action/control/physics/run) game! RED BALL. -20 excellent designed levels. -Need your still and intelligence to reach the end point. -Excellent physics details. Enjoy it!
Trends & analysis
Chart rank trend
US · overallWhy it's surfacing
Scout 8Ratings & velocity
★ 0 in windowRating distribution
67% positive · 198 ratingsGeographic reach
best rank · 0 storefrontsRevenue & downloads trend
ARPU $1In-app purchases
1 tiersUpdate history
1 update tracked- v1.2.17.4y ago
Optimizations and fixes.
A-RedBall — FAQ
How much money does A-RedBall make?
According to AppCurrents estimates, A-RedBall generates approximately $80–$500 per month (low confidence), modeled from its the App Store chart performance, rating velocity, and monetization signals.
How many downloads does A-RedBall get?
A-RedBall sees an estimated 90–400 downloads per month on the App Store, per AppCurrents modeling.
Is A-RedBall free?
A-RedBall is free to download on the App Store, monetizing through in-app purchases.
What is A-RedBall's rating?
A-RedBall holds a 3.86-star average from 200 ratings on the App Store.
When was A-RedBall released?
A-RedBall launched on the App Store on 08.12.2016. Its latest version shipped 15.03.2019.